Class specific skills

It is a good point that even I forgot and I've said it multiple times in the past. There are around 30-40ish skill in game right now, and with planned ~100 by release/open beta. That's a ton of different skill options for players to distinguish themselves with.

I love how the passive and active skills work in this game, pretty much what I've always wanted in an aRPG, but I will stand by my claim that having a "reward" skill, only accessible by digging really deep into a particular region of the passive skill web, would be nice. :)
Nothing game breaking, 100% required or essential to being w/e you want to be, just another, different option for killing and fun that can't be looted or received from a quest.

It's not essential for the game at all, I'm already prepared to give them some of my money, just saying it would be nice. Although, I might have a complete 180 in my opinion after seeing what options are available in the 60+ unannounced skills to come.
First thing's first though, need 0.9.3 to mess with. :P

EDIT: this is like the 7th time this week my post started a new page. someone's messing with me..
Last edited by LoJackATK#3911 on Sep 23, 2011, 7:28:15 PM
wtf your post had nothing to state about class specific spells. you realize that templars go pretty far into int also right?

Class distinction is lacking. Every good game that I can think of has pretty heavy class distinction.

Why is class distinction a bad thing? someone tell me that.

Hypothetical : 6 spells are added to the game one per each class. Where is the downside to this?

The purpose of argument should not be victory, but progress.
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wickedhood wrote:
Class distinction is lacking. Every good game that I can think of has pretty heavy class distinction.
Yeah, like Tetris. Heavy.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
comparing this to tetris is like comparing apples to shotguns.

they are both.... tangible?
The purpose of argument should not be victory, but progress.
Tbh there are already class skills in game ,just they have different restriction.

The restriction is made on weapon you wear ,its not like you will see witch or maruder runing with bow ,or you wont see ranger runing with 2 handed mace.

The thing that set your class here is the weapon you wanna use ,and the weapons here are pretty restricted with stats.

If the weapons wouldnt have any str/int/dex requiments ,then you could have the freedom ,now there isnt much of it.
Last edited by herflik#4390 on Sep 24, 2011, 6:21:25 AM
I'm making a wand duelist, and he's doing quite well. I like PoE for letting me do that :D

Class specific things would kill the spirit of the game, just don't do that !
Build of the week #2 : http://tinyurl.com/ce75gf4
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zriL wrote:
Class specific things would kill the spirit of the game, just don't do that !
^This
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
"
I'm making a wand duelist, and he's doing quite well. I like PoE for letting me do that :D

Class specific things would kill the spirit of the game, just don't do that !


It would make your wand duelist not possible. it would give that character something that a dex character would almost always use. like a self buff faster attack / cast speed skill.
The purpose of argument should not be victory, but progress.
Skill that is always used - sounds like variety...
Oh my bad. I simply chose a poor example.. What if Duelist got vault? Jump ?? yards in the direction of choice? or increased evasion.

I'm just saying don't rule out class specific spells. They do nothing but add class distinction in a game that lacks it.
The purpose of argument should not be victory, but progress.

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