Spectre VS Zombie. build
" Those zombies are made in China :) " Yah, I know, but I generally like to have that effect on and I'm not really playing that char much anymore, besides, bonestalkers are tanky enough and also hit much, much harder :) Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Raise Spectre is an incredibly powerful and versatile ability. You can take your favourite monster type from any part of the game, re-animate two of them (more with certain items) and take them to any other part of the game.
Zombies can be raised in greater numbers, but at the end of the day, they're just boring melee brutes with no special abilities. Actually, what I wonder is how well any kind of direct summoning compares to an optimised Dominating Blow avalanche. You can't bring them from one area to another, but sweeping practically everything along with you like you're playing Katamari Damacy, even totems and aura-bearing rares, can get quite ridiculous. |
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" We'll while planning the build, if I go just zombies I can reach over 13khp + 500-700life regen not counting loh or LL alone with about 4-9k dps per zombie while having the 8 regular +6 from spectre's without passives. if I go spectre +zombies I'll have 7-8k hp corpses and the spectre's..I cant find any possible way they could take more then a hit or two even with all max life/resist ect nodes. and going back for a spectre everytime the zombies arent targeted sounds bland. Also, If I go pure spectre it just wouldnt work. tried 4 evangelists as a test and the damage was great & they could take some hits but their shield didn't block much of anything even when I'd had it on them permanently lol Any betrayal you can see is trivial, What is truly frightening and much more lethal is the betrayal you cannot see.ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ _____________________________________IGN is Syphiroth_ this is a respected list for reasons. rrtson Last edited by Tipherith#5826 on Mar 28, 2014, 5:37:15 AM
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" I'm combining it with normal summoning on my hybrid melee/summon templar. It's really good for 'bulk purchase' fire off a couple of ground slams to soften them up, then just leap slam into some gap and start the baptism by light. You can gather 20-30 minions in a jiffie, no problem, and they also have splash and multistrike :) Ok, it's cool and fun, now the bad sides: - mana cost, I'm dealing with it by using reduced mana gem as a fourth, it keeps the skill under 90 mana per use which is manageable. - desync, for some reason the move often desyncs like hell, hits air, converts nothing... - GPU, once you have 40 minions on screen, including your regular ones, a solid mid-class GPU starts to protest, weaker ones do it much sooner - risk, if oyu want to convert a lot of enemies you have to be close to a lot of enemies and a summoner is still much more squishy than a straight melee fighter, even if it's hybrid So, a great supplement for half-summoners but useable standalone only on your regular tank, sometimes recruits are hard to reach, like in a dominus fight, or unavailable like in a lot of other boss fights. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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dominating blow builds , require access to a large amount of meat , plus you need to do enough damage to actually kill the mobs.
where as summoners can bring their army with them and focus on other things , such as utility. it is not uncommon for a non dominating blow summoner to roll 3+ auras 1 - 3 curses and roll with specters that have game changing benefits. i mean can your dominating blow build lower the resists of mobs by 120% or the resist of a boss by 80%? after a point there is just too many things to do that you simply cant do all of them. That is also why not all summoners use temporary minions like skeletons, because apart from needing to use 4 gem slots, summoning skeletons either requires you to dedicate the first 10 seconds of a fight to summoning them , OR ensure that you dont reserve all your mana to make up for that mana multi on the totem. that can often lead to the loss of an aura. as for the op, I find it strange that you would have it as specters vs zombies because technically it is optimal to have both at the same time (zombies in your hat specters in your chest) as they are all permanent minions. usually it is zombies / specters vs skeletons / raging spirits. |
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" So... How's that guide we talked about in game coming along? Seriously Salt, you need to put one together. Watched him Face tank the Dominus encounter the other day- was pretty impressive. RAAAAAAAA!
(╯ಠ益ಠ)╯︵ ┻━┻ ︵ ǝ︵ o︵ d I'm out. | |
" exactly. although it could be spectres in your helm and zombies in your chest ;-) chober + sidhebreath = very strong of both. managing gem slots and hot keys as a summoner is a real pain. it's quite annoying when you accidentally leave summon spectre active and then raise a spectre by accident overwriting the one you wanted to keep. between keeping flesh offering and bone offering going, trying to raise skellies would be just too annoying. haven't tried raging spirits yet. they might provide a really useful distraction and you don't have raise them multiple times. but to do that i'll _have_ to give up something else. takes a lot of experimentation to find the strategy that works best. |
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" Doubt it, enemies ignore them. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" well technically zombies gain more benefit from + levels than specters. a level 20 - 22 zombie is about 1500 life 15% more damage , 10% more armor when you have proper supports. 20 - 22 specters is only a few % points in life and damage. plus you cant really resummon specters , you can with zombies so having a 6l zombie is way more expensive than having what is essentially a 5l for the cost fo a 4l in your hat. right now my build dances between ee arc , ee storm call elemental weakness bone offering flesh offering 3 - 4 auras a guardian with healing aoe and the leer cast aura i dont even get to do half of those against regular mobs Last edited by Saltychipmunk#1430 on Mar 28, 2014, 12:55:04 PM
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" Then I hope you are never alone in a room with 8 Faster Attacks + Melee Splash + Multistrike + Melee Physical Damage 20/20 zombies... They might be brutes, but they sure as hell ain't boring :) Shavronne wrapped Kaom's waist,
with her gilded purple boots. "You want my sockets?" |
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