0.10.0e Patch Notes

Will microtransaction effects be able to be activated and deactivated like pets in the future?

People love to show off their stuff and the current implementation makes it a hassle to retrieve it from one character and apply it on another. They'd be a lot more visible if they could be flicked on and off like the pets.
Are you planning to fix mobs getting stuck in walls with knockback? It happens pretty frequently if there are two players with heavy strike in the same party
One post a day, keeps the Death away
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Chris wrote:

  • You should now not be able to lose microtransaction effects in any way.

Does that include the message "Do you want to keep/destroy this item?" when the inventory gets closed while an item is on the cursor? (Or after going though a portal with an item on the cursor?)

How about destroy the item / delete the character but auto-reclaim the microtransaction?
Running heists fully zoomed in... because
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Improved the Blood Magic support gem so that it now reserves slightly less life. This will also prevent players dying outright if using it with an aura that reserves 40% of their mana.


How are people supposed to experience "curiosity killed the cat" now?!
Please don't fill this thread with discussion of the loot timer. We've read the feedback - it can go in the appropriate forums where we'll continue to read it. Please just discuss this patch in this thread, so that we can easily see if it broke anything.
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Chris wrote:
Please don't fill this thread with discussion of the loot timer. We've read the feedback - it can go in the appropriate forums where we'll continue to read it. Please just discuss this patch in this thread, so that we can easily see if it broke anything.


explain the stun bug, it didn't mess with the threshold build did it?
IGN Discharge_me
Ah can no longer laugh at the people who blood magic their auras and get owned.
Looks like you still haven't fixed the problems associated with 32 bit Windows 7-user. Because if you're using one, you must turn on --nosound and set textures to low or else, entering new area will be riddle with map crashes and missing sounds error.
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