1.1.1b Patch Notes
" waaaaaaaait for it..... waaaaaaaait for it
Spoiler
waaaaaaait for it...
http://www.myit-media.de/the_end.html
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"Even with identified items, it's not really working correctly. About 1 or 2 hour ago, i had a rare box with mirror/identified/unique item. result : white and magic items got mirrored but not the unique :( |
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" Reading about things before commenting is usually helpful: Desync Info SSF since ~OB Last edited by stonespeak on Mar 18, 2014, 10:49:43 PM
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Thank you for continuing to fix the game :-)
IGN JimansNotSummoner
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" /sign but still one of the best games in his genre even when this "addon" isnt an improvement imho, more a step backwards but yeah who cares. still good enough that i keep playing :P (personally for me a vaal orb is an epic fail design and corrupt zones not available at end content (maps) too but maybe i missed something xD) if they could handle that desync that a player dont notice it so frequently and improve the engine to handle spam of the fps killer spells in group play i would play hardcore leagues but i guess that won't happen in time so yeah it is what it is but they need to fix the dc issue on opening boxes. kinda sucks when you loose one or two people in your group cause of that even when they have a pc miles above the requirements (feels like bad pcs dc more often on that). IGN : AmTwoPm Last edited by dcb4by on Mar 18, 2014, 11:13:00 PM
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" Can't mirror uniques so that part works as intended. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 | |
a bit dissapointed but oh well a patch just for fixes
Chaosquall
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" The Eternal Lab case is not yet resolved, but it will now work in areas with monsters. | |
No one from GGG will probably read this, but I just wanted to say a big thank you for fixing the delayed damage problem with detonate dead. It was very annoying, but on the other hand I got really good at leading enemies knowing that damage would take a second to register :).
In any case, thanks for making a great game and being so dedicated to continually improving it. There will always be people that are unhappy with one thing or another, but you've sure got my support! | |
" Since early open beta I can count the number of times I've dc'd on one hand. and what other games have you played with half as many core mechanics as poe. (Block, dodge, evade, stun, ele status) rarely do I desync unless I'm doing something dumb or using skills that have known issues. and for that i use a /oos macro that works wonders. At very least dont come and complain in patch notes every week. Especially if u have no clue what your talking about. |
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