1.1.1b Patch Notes

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mondobogus wrote:
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Completed 1 ChallengeMacovan wrote:
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mondobogus wrote:

"Weak patch" because they aren't fixing something you'd like?

At least they're fixing some bugs. These have no effect on my game play, but I'm not gonna complain either.


Are you even reading Reddit or Feedback forums? It isn't just me who wants those crazy OP bosses to be fixed. Many people also share the same opinion.


Right....but you can't expect everything from each patch. I'm sure bugs needing to be worked out are on the priority list.

What priority list? They about to release cutthroat league while current gameplay issues unresolved...if they had priority list they would be securing foundations first. Is crazy watching the Aussies dropping in and out of game while server fails to cope with user load every evening and weekend then ggg ans fanboys bury head in sand and keep blaming internet.
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Kthx wrote:
how about some crash fixes for fractured + vaal cyclone?


waaaaaaaait for it..... waaaaaaaait for it
Spoiler
waaaaaaait for it...
http://www.myit-media.de/the_end.html
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Completed 8 ChallengesRedblade wrote:
Still no fix for the issue with mirrored affix not working with unidentified items on strongboxes... =(
Even with identified items, it's not really working correctly.
About 1 or 2 hour ago, i had a rare box with mirror/identified/unique item.
result : white and magic items got mirrored but not the unique :(
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SinPhil wrote:
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...

Time for you to learn what desync is and what causes it, then maybe the reason why they haven't fixed it yet won't blow your mind.


All desynch is loss of information between server and client and back, this can be from many causes...
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漀 趍跠跬 柦柋牬 崸嵀惉, 磏 嗛嗕塨 觶譈譀 雊蜩 泏狔狑 橤氃 摲 潿熥獘 玝甿虮 藽轚酁 鋡 箛箙 珶珸珿 屴奿尕 踸躽 賗, 輠 笢笣紽 鬤鸕 葝 窨箌, 贄蹝 筩 憢憉摮 溙滊煁 褅褌
I have never played a game with even close to desynch issues POE...
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諃 轒醭鏹 蒠蓔蜳 緁 蒛蜙 覟 鷃黫鼱 韰頯餩 硻禂稢 礯籔羻 輗 酳銪 漊 靾鞂 腠腶舝 錖霒馞 瓥籪艭, 嬃 鸃鼞 蜭蜸覟 婂崥崣, 蛃袚觙 翀胲胵 皯竻 鷃


Reading about things before commenting is usually helpful: Desync Info
Last edited by stonespeak on March 19, 2014 2:49 AM
Thank you for continuing to fix the game :-)
IGN Sendraa
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SinPhil wrote:
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good time to boycott micro's till they fix the desync CRAP


Time for you to learn what desync is and what causes it, then maybe the reason why they haven't fixed it yet won't blow your mind.
`

...I have never played a game with even close to desynch issues POE has ...


/sign

but still one of the best games in his genre even when this "addon" isnt an improvement imho, more a step backwards but yeah who cares. still good enough that i keep playing :P

(personally for me a vaal orb is an epic fail design and corrupt zones not available at end content (maps) too but maybe i missed something xD)

if they could handle that desync that a player dont notice it so frequently and improve the engine to handle spam of the fps killer spells in group play i would play hardcore leagues but i guess that won't happen in time so yeah it is what it is but they need to fix the dc issue on opening boxes. kinda sucks when you loose one or two people in your group cause of that even when they have a pc miles above the requirements (feels like bad pcs dc more often on that).
IGN : AmTwoPm
Last edited by dcb4by on March 19, 2014 3:13 AM
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Completed 8 ChallengesRedblade wrote:
Still no fix for the issue with mirrored affix not working with unidentified items on strongboxes... =(
Even with identified items, it's not really working correctly.
About 1 or 2 hour ago, i had a rare box with mirror/identified/unique item.
result : white and magic items got mirrored but not the unique :(


Can't mirror uniques so that part works as intended.
In game contact @MajorAsshole
Ana/Ons: 8/8 | Dom/Nem: 7/8 | Amb/Inv: 8/8 | Ram/Bey: 8/8 | Tor/BL: 8/8
T-Shirt: 4/5
a bit dissapointed but oh well a patch just for fixes
Chaosquall
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Completed 3 Challengeseryckalves wrote:
The skill Desecrate still spawn regular Skeleton at the Eternal Laboratory(Merciless, Invasion League).

They Fixed the skill or not ??


The Eternal Lab case is not yet resolved, but it will now work in areas with monsters.

sig04
No one from GGG will probably read this, but I just wanted to say a big thank you for fixing the delayed damage problem with detonate dead. It was very annoying, but on the other hand I got really good at leading enemies knowing that damage would take a second to register :).

In any case, thanks for making a great game and being so dedicated to continually improving it. There will always be people that are unhappy with one thing or another, but you've sure got my support!

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