Impossible map: Lol Fracturing
" I like fracture too, but it has some performance issues. |
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fracturing is simply broken from technical point of view
their own servers are crashing when you reenter partially cleared zone. how this got trough testing i do not know.. this mod should be disabled until fixed % gain is low, fractured mobs dont provide bonuses/exp/loot and gameplay is simply tedious. did it twice. crashed twice. thanks but no thanks |
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Me and my friend played a Fracture map and the performance was mostly fine, heck my friend would do Flameblast & Proliferation and there would be masses of enemies being ignited and still no real performance loss to speak of.
performance noticeably dropped only when I did Vaal Cyclone near a ton of enemies. I do understand that some people do have issues, just sharing my experience. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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wait till you get pack size + devourers and any kind of dmg mods
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" Naaaah, not at all : - temporal chains = dangerous one, because you are less likely to dodge some projectiles, and less likely to facetank through leech ( and to escape, like ... when you get chilled for example, plus dots are more painful ). So temporal chain is definitely increasing the difficulty, plus it's slowing the clear speed a lot, that's why I don't like it and don't run it usually. - fractured does not make it more dangerous because of projectile dodging/dots, however it makes the scaling of the mods stronger ( is much more difficult with reflect for many builds now ), and scales on the difficulty that certain monsters could give you by cloning them ( I'm speaking about some types of mobs, not of the mods that they may have obviously ). There are some (or even close to many?) builds that are not very handicapped speaking of clear speed, others are of course. The three "examples" given by the guy I quoted are just ridiculous, and have nothing to do with fractured. Fractured is not stupid, is not extremely difficult, is not build incapaciting, and makes some build's life much harder than other's while giving quite a nice quantity bonus = nothing to bitch around for a map mod, pretty standard. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" I doubt anyone would have their build incapacitated by having 50% of their damage converted to fire either, but it doesn't make "avatar of fire" as a map mod any less silly. |
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" Completely forgot that avatar of fire was not converting physical damage only but also elemental. Well I guess this one could be somewhat an interesting mod then. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Mar 19, 2014, 4:52:14 AM
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Fracture needs to be entirely removed from the map pool or modified to only affect magic + rares mobs. There's no 2 ways around it. My 7850 damn near caught on fire trying to do a +50% pack size fractured Shrine map.
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" Get used to it. GGG let lots of things through that shouldn't, sometimes they don't even test things externally at all. And this is not GGG bashing, a prime example was chaos resistance penalty. That never got tested on alpha before they put it on live servers. Last edited by Xendran#1127 on Mar 19, 2014, 7:21:10 AM
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I wonder what a spell-totem+faster casting+detonate dead+increased AOE would do in a map like that.
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