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Fruz wrote:
There are some informations that I'd prefer to get also in the game, such as basic mechanism ( interaction between piece and fork as an example, and with spectral throw, because people can easily waste a quest reward from this ).
Does fork say 'at end of projectiles path' or something similar? This could be a nice thing to post in fork/chain thread, regarding its wording, as something simple like that might help.
Meh,
As for your post Caesar, I don't understand.
It gives them 20% more health.
That means they can take an additional 20% more damage before dying.
It doesn't actually matter about number of health in the end, if they have 400 or 4000, 20% health is still 20% health.
But why would you NOT be levelling up the gem. It doesn't cost "points" to level, that makes no sense
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Posted byReal_Wolf#6784on Mar 17, 2014, 11:34:42 PM
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The multiplyer for Increased Minion Health doesn't change when the gem is leveled, does it? So the cost won't increase when leveling the gem making it win/win situation to level it.
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Caesar696969 wrote:
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Fruz wrote:
Have you considered that it was a design decision ?
Imagine yourself in a world when you learn magic, and you learn how to raise dead bodies ... would you expect to know exactly to know how tough the thing is as accurately as having a numerical life amount ???
No, you'd just experience, try to use the tool that the world you're within gives you.
Now that's what PoE is like, it doesn't hold your hand.
i need to know what the default base value for health is so can work out if its worth leveling up minion health gem for example if base health is 100 and increase 20% for 20 points not worth it
No you don't.
You will notice if your zombies get one shot.
And you will also notice if they die too fast to you but are still tanking couple of hits from standard monsters, and there 40% inc life will matter, whatever their base life is. You don't need any figure to know if it's worth using or not, it's just empirical ( and does not need a lot of research at all, in fact a normal pace progression should be enough ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Posted byFruz#6137on Mar 18, 2014, 6:03:25 AM
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Real_Wolf wrote:
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Fruz wrote:
There are some informations that I'd prefer to get also in the game, such as basic mechanism ( interaction between piece and fork as an example, and with spectral throw, because people can easily waste a quest reward from this ).
Does fork say 'at end of projectiles path' or something similar? This could be a nice thing to post in fork/chain thread, regarding its wording, as something simple like that might help.
Meh,
As for your post Caesar, I don't understand.
It gives them 20% more health.
That means they can take an additional 20% more damage before dying.
It doesn't actually matter about number of health in the end, if they have 400 or 4000, 20% health is still 20% health.
But why would you NOT be leveling up the gem. It doesn't cost "points" to level, that makes no sense
It does matter number of health they have cause depends on enemy damage done if its greater than minion life then no point leveling minion health gem as it means health is lower than damage so die 1 hit and cant be stuffed summoning non stop
i could be leveling up another gem and use xp towards that gem if minion health was not worth leveling
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Posted byCaesar696969#7864on Mar 18, 2014, 9:42:58 PM
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Caesar696969 wrote:
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Real_Wolf wrote:
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Fruz wrote:
There are some informations that I'd prefer to get also in the game, such as basic mechanism ( interaction between piece and fork as an example, and with spectral throw, because people can easily waste a quest reward from this ).
Does fork say 'at end of projectiles path' or something similar? This could be a nice thing to post in fork/chain thread, regarding its wording, as something simple like that might help.
Meh,
As for your post Caesar, I don't understand.
It gives them 20% more health.
That means they can take an additional 20% more damage before dying.
It doesn't actually matter about number of health in the end, if they have 400 or 4000, 20% health is still 20% health.
But why would you NOT be leveling up the gem. It doesn't cost "points" to level, that makes no sense
It does matter number of health they have cause depends on enemy damage done if its greater than minion life then no point leveling minion health gem as it means health is lower than damage so die 1 hit and cant be stuffed summoning non stop
i could be leveling up another gem and use xp towards that gem if minion health was not worth leveling
and at that point when the stuff is one hitting your zombies, then they would've likely one shot you if they had attacked you instead. Disposable meat shield are what they are made to be, which explode as long as they aren't killed in one hit. Its AoE damage that cripples them and renders a summoner harmless, which seems to be the way it goes often. Now do you really care about a replaceable zombie dying in one hit when it very likely could've been your character instead?
Only spectres really matter, and there are just a few decent ones anyway.
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Posted byJiero#2499on Mar 18, 2014, 9:57:30 PM
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Caesar696969 wrote:
It does matter number of health they have cause depends on enemy damage done if its greater than minion life then no point leveling minion health gem as it means health is lower than damage so die 1 hit and cant be stuffed summoning non stop
i could be leveling up another gem and use xp towards that gem if minion health was not worth leveling
As I said in the post right above this one ( that you probably ignored or didn't see ) : no it doesn't.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Mar 19, 2014, 4:44:33 AM
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Posted byFruz#6137on Mar 19, 2014, 4:43:35 AM
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