Solo vs. Party play balance.
There is really a need to balance the party play both in terms of loot and XP when it is compared to solo play. While I do enjoy partying a lot, It just feels way too easy compared to solo. The drwaback I see with this is that several times I see ppl joining a public party and doing almost nothing while getting XP and loot.
Monsters should have their HP and damage buffed way more when playing in a party. Similarly, there should be a limit in the number of auras/buffs that the party gets. Resists trolls
Casts Joy Ninja looter Spreads tar when tickled |
![]() |
http://www.pathofexile.com/forum/view-thread/62343
I started a thread a few months ago and seems like most players feel that party play is too easy. IGN: Wrathmar * Paulie * Client
|
![]() |
no, no limits to buffs.
but i agree sometimes 6-man groups is faceroll. They say I'm an astronaut that laughs a lot.
|
![]() |
I think the party play is great to be honest.
|
![]() |
i feel it's just about right.
yes it is more easy but it should be. people group because of the benefits. |
![]() |
Party play should not be a cake walk. This game is supposed to be hard. Spamming 1-2 skills while you stream roll any ‘challenge’ is a bad thing.
IGN: Wrathmar * Paulie * Client
|
![]() |
The disparity is extreme. Most of the league leaders did nothing the whole game except facerolling with 6 men. Makes streams even funnier than they should be - piles and piles of theorycraft when in reality they could be sleeping on the keyboard and still have the same practical effect.
Kripparrian, be a man and get to 80 solo instead of relying on gifted items and the other 5 people's drops :) Trolling aside, GGG needs to change this. Fast. Partying makes the game easier than D3. |
![]() |
" Partying is the only way to compete in the ladder. Partying is the only way to get great items in a reasonable time frame. I remember a long time ago the Devs mentioned they wanted the Solo players to be just as viable as group players, but that is simply not the case. Malicious or not, single member play is not in anyway similar to party play; which I think was a poor design direction, or possibly oversight. IGN: BoomFirez
IGN Alt: BoomDischarge |
![]() |
" The same unique boss that can sometimes wipe out a poorly organized group will murder a solo player. The Devs created and balanced the game around solo. I feel that multiplayer was implemented carelessly. They increased the hp and loot and called it good. Co-op is overdue for a major revamp. IGN: Wrathmar * Paulie * Client
|
![]() |
So it seems that GGG should double partying :P
I kinda agree... When night falls
She cloaks the world In impenetrable darkness |
![]() |