Blood magic passive
Hi i am just rather confused on this. The blood magic passive uses life instead of mana. So would that mean my current mana lets say 60 would add on to my hp? Or will it just change my mana to 0 and i just use hp from that time on.
And last thing i wana ask is you know some auras would have mana reserves example clarity. If lets say i added blood magic passive already, and i use clarity, will i have hp reserved instead? or is it i`ll have clarity but wont have hp reserved because it only affects mana reserves. IGN: LazeyHasNoLuck
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"This is what will happen. "Clarity only effects mana regen. It won't have any effect if you have the Blood Magic keystone. If you use the Blood Magic support gem w/ clarity you will still have mana to regen and clarity will just take a portion of your life for that life reserved. Every man's conscience is vile and depraved. You can not rely on it to be your guide when it's you who must keep it satisfied. Last edited by Fencers#4435 on Jan 28, 2013, 8:40:57 PM
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Blood Magic has 2 primary positives.
1) It simplifies your stats. You no longer have to concern yourself with mana, mana regen, or mana flasks. You don't need passive nodes or gear with that stuff at all anymore. 2) If you're in that part of the tree, that means you have low mana anyway as you're pretty far from all the INT nodes. Given that low mana you also have low mana regen (as it's base on your max). So the 2nd advantage is that instead of your tiny mana pool that can't support really expensive abilities (ie attacks linked to 4 or 5 support gems) you can just use your big HP pool. There is, of course, the negative of it eating away your health which is the same thing all the bad men are trying to do to you. The trick is that even if you drive your skill cost up to 40ish or a bit more you can easily recoup that and more in a single swing thus making every activation of your ability a net gain in HP, provided you hit something and aren't just standing there holding shift and swinging at the air. You'll want Resolute Technique or mountains of dex/accuracy nodes. Missing while using blood magic is not so nice. |
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The big problem with blood magic is it basically precludes you from using % reserved auras. Unless you enjoy wrecking your HP.
I still maintain that using blood magic gems on your main attack skill(s) and flat mana reserves, while maintaining a mana pool for random off-skills and for reserving % mana is FAR better than taking the blood magic passive. Losing determination on a melee armor char seems fairly devastating to me. Last edited by AhlenS#2758 on Jan 28, 2013, 9:07:59 PM
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" Potentially/probably true, though the gem does jack up the cost of the attack a very significant amount. You't to be plenty sure you had the regen/leech to support it before you used it. You can an attack up to 50 mana cost pretty easily (slight exaggeration maybe) if you go nuts with support gems and then double that with BM (more than double until you level it all the way). |
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The great thing about Blood Magic is that you typically regen HP a lot faster than mana. You can easily get 150 or more hp regen per sec as a marauder, duelist or a ranger. In that case, if you attack twice a second, an attack that costs 70 mana is relatively painless. This is especially true of you have Life on Hit, or Life Leech.
Furthermore, any passives you spent on mana or mana regen can now be spent on increasing your hp total or damage. The only big downside is the lack of constant auras, BUT this can then be compensated for, by partying with those who do use these auras (and staying close to them). |
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yeah i have no idea why blood magic is in the str part of the tree, there is only one aura that works with blood magic for strength characters and even then its a crap aura for the kind of builds that use blood magic.
in my personal opinion , until they add more str based auras that aren't % based stay far away from blood magic. unless you are dex based because dex gets grace |
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" dat grace :O to be fair, no one makes a character with 500 str, 14 int and 14 dex. You'll have enough dex to run grace with BM, even as a marauder, and certainly as a duelist. Heck, I'm running BM right now, and I play a ranger. Last edited by ac429#4687 on Jan 29, 2013, 12:01:15 AM
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To OP:
I know your got your answer already, but for future question you might have I'll state the following. This game is very specific on it choice of words. Skill/passive do exactly what they say, not more or less. (There might be a few combination of keystone that are confusing, like blood magic/Chaos Innoculation) " So it does exactly that, put your Mana permanently to 0, and spends Life for your skills. Aura are skills, so they spend Life. Mana is 0 so clarity refill your pool of 0 Mana. It does not say "Convert all Mana to Life" or "All Passive and Skills affecting Mana now affect Life" Thinking about it, there would be some crazy build coming out of that if it did. |
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" eldritch battery+bm=15k+ hp |
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