Updated for 1.1: PoEBuilder.com

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ClearIcicle wrote:
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AttackSlug wrote:
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Nephalim wrote:
The totals on the left are still displaying old values.


I cannot seem to replicate this. Which nodes are displaying old values for you?


I see this as well. For example, try the 12%life/12%mana node in the witch starting area. You only get the mana buff in the display, no the 12% life.


Found it. Starting on a fix.
The scion life circle also displays old % values.
IGN: HowDoIShotBows
How do we know this is the real new tree and not just a made up one?
IGN: korgan_bloodarrow
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ClearIcicle wrote:
One life buff is right in the starting area for the witch.


Sadly, it doesn't really help my build, since I need to get into the Scion start area for the area increasing nodes. Otherwise, I'd swap the 20% mana reg and the 8% more mana nodes in the Scion area for those in the Witch area, and then grab that delicious 12/12 node and the 8% ones as replacement for the right side of the life wheel.

Ah well, I'll come up with something or just play a summoner.
Going Scion only for the area nodes?

Have you experimented with the witch or templar area nodes (Blast radius/Amplify and related) as a replacment?

Or does it have to be a Scion start because you are respeccing an old scion char?
IGN: GyreJubjub (Nemesis)
Last edited by ClearIcicle#2025 on Mar 5, 2014, 5:30:21 AM
Thanks, this will be helpful.
This is damn nice. Thank you and thank Chris for making the tree available already!

Edit: Omg, that Life+Mana node in the Witch area made me cum.
Last edited by Nightmare90#4217 on Mar 5, 2014, 5:44:56 AM
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ClearIcicle wrote:
"
AttackSlug wrote:
"
Nephalim wrote:
The totals on the left are still displaying old values.


I cannot seem to replicate this. Which nodes are displaying old values for you?


I see this as well. For example, try the 12%life/12%mana node in the witch starting area. You only get the mana buff in the display, no the 12% life.


Many of the aggregation errors have now been fixed. There is a known issue with Diamond Skin in the Marauder section of the passive tree that is more complicated to fix. This will be fixed later on this week.

Thanks for reporting your issues. Please let us know if you find any further bugs.
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AttackSlug wrote:
Thanks for reporting your issues. Please let us know if you find any further bugs.


Spell Critical Strike Multiplier isn't in the table on the left at all. I noticed it on the Arcane Potency ring in Templar section.
Life is tough... but it is tougher if you're stupid.
In the marauder tree there are several elemental nodes that buff your maximum resistance:

fire +1% max
cold +1% max
lightning +1% max
Diamond Skin +1% max to all elements

Obtain them all and the left pane only displays:

fire +1% max
cold +1% max
lightning +1% max

instead of:

fire +2% max
cold +2% max
lightning +2% max

http://poebuilder.com/#character/AAAAAgEAG0VE51W1ah5qO46_ns2oGMEExtjSIfIv

Also the left pane lists them as "Base Maximum Fire Damage Resistance %" instead of something like "Additional Maximum Fire Damage Resistance %" or "Increased Maximum Fire Damage Resistance %"
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Last edited by Nicholas_Steel#0509 on Mar 5, 2014, 11:18:48 AM

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