Spell Totem nerf -- isn't CoC the real problem?

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Legatus1982 wrote:
On the other hand, the crit changes leave me deeply troubled. CoC could have been nerfed without touching the crit nodes. Now you are nerfing EVERY CRIT BUILD just because of a gem you introduced recently that proved OP.


Nah, crit scales pretty ridiculous, especially multiplier should be made much, much more rare.

Shadows are also a good choice for trappers, wanders, dot builds and CI attackers, although I agree they are a bit underused by official stats. Scion being so overused is probably the main problem, which won't be solved by nerfing a few starting nodes.

And, for the record, I agree trigger gems are an unmitigated piece of crap that should never have passed the testing stage.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Mar 4, 2014, 3:51:56 PM
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raics wrote:

Nah, crit scales pretty ridiculous, especially multiplier should be made much, much more rare.


Exactly.
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Legatus1982 wrote:
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ggnorekthx wrote:
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Legatus1982 wrote:


So what are shadows supposed to do now?


Re-roll Marauder, since "Shadows are getting looked at" apparently means re-doing the Marauder start.

I feel like they enjoy making us dumbfounded.


Lol :D My thoughts exactly.


You guys do know that they were planning a marauder starting area rework for about half a year now, right?

The current marauder tree is ancient and reflects their mindset when the game first released, which has changed greatly over the years.

You should be able to expect the shadow rework by the start of the next league, maybe a tad bit later.

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