Why RNG isn't the culprit

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TheAnuhart wrote:


I've been pointing this out for a long time.

That is, until it all falls apart because they are the top of a pyramid scheme with no middle or bottom.

I was worried for GGG, having this foresight.
But with much that has been said, done and ignored over the last few months. Attitudes and true colours showing. I'm gonna laugh my tits off when the time comes.



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reboticon wrote:

It's worth noting that after a league with good drops, I was ready to dump a bunch more money into the game, and couldn't get enough of it. After a league with horrid drops, I couldn't feel more differently. That is a problem that will eventually catch up to them, but they've been told time and time again.


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morbo wrote:
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Boem wrote:
What really makes me wonder about this strategy is what will happen when the bottom feeders stop coming to the game?


The pyramidal economy scheme GGG is so fond of, will collapse.



No one is reading you i am afraid. Remember the add notes to friends episode?
Selling logs: /view-thread/782113(very high speed)
Rhys epic times : view-thread/780247
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ScrotieMcB wrote:

The key to understanding is to accept a simple fact — if all these problems were indeed based on things which were RNG-driven, there wouldn't be uniformity. You would not be able to gather a large, community consensus of any kind, because the various experiences of each would be radically, fundamentally different.


Something using a RNG does not equate with lack of uniformity in the large. See: standard distribution, flipping coins, a probability theory textbook. The R in RNG is typically not the colloquial usage.
http://www.twitch.tv/exhortatory
TIP: I think you should try to keep your words as simple as possible, cause it's a bit hard to fully understanding what you mean. I read your text twice and it's not clear enough for me yet.


I think I got it now. What you mean is that the problem is not about being hard to craft good items. The problem is that it is always easier to trade for them.

If that's the case, completely agree. That's my first reason to ask for SFL.

IMO trading will always be a better choice than crafting. Unless you're rich and can afford to craft mirroable items that will keep you at the top of the pyramid.
And I don't think there is a way to fix it. If you make crafting easier, prices will drop and nothing changes.

SLF is the way to go ;)
http://slysherz.blogspot.com
Last edited by DnAngel#3205 on Mar 2, 2014, 8:15:05 PM
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DnAngel wrote:
TIP: I think you should try to keep your words as simple as possible, cause it's a bit hard to fully understanding what you mean. I read your text twice and it's not clear enough for me yet.



This is an internet forum, where unfortunately you aren't "right" unless you're mind numbingly specific about every single thought.

I understand very well why a lot of things written here are long winded.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
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Yep.

The funny thing is I like how Eternal orb was made to be a solution for RNG (actually "not-RNG") rather than something that exacerbates it, because people on the know really knew that RNG wasn't the problem. Yo, Mirror and Eternal, sittin' in a tree...
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YellowMage wrote:
Yep.

The funny thing is I like how Eternal orb was made to be a solution for RNG (actually "not-RNG") rather than something that exacerbates it, because people on the know really knew that RNG wasn't the problem. Yo, Mirror and Eternal, sittin' in a tree...
Well at least one person gets it (and is able to apply to concept to problems with the game not mentioned in the OP).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 2, 2014, 10:49:04 PM
Eternals should have only saved an imprint of chromatics and fusings and dropped more frequently.
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reboticon wrote:
Eternals should have only saved an imprint of chromatics and fusings and dropped more frequently.
Eternals shouldn't have been added to the game at all.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
ScrotieMcB wrote:
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reboticon wrote:
Eternals should have only saved an imprint of chromatics and fusings and dropped more frequently.
Eternals shouldn't have been added to the game at all.

I would not have minded that, either, but I do think there is/was a place for an orb that let people who had a 5L try for a 6L and be able to reset it to 5L when their 1,000 fusings fell through. Unfortunately I am at a complete loss as to how any Dev could have looked at eternals and their drop rate and thought that is what they would be used for.


A better solution (IMO) would have been to introduce entropy to the fusing design so that after 1000, or even 2000 fusings, the odds to hit 6L greatly increased. I've seen a lot of players just completely walk away from this game because they blew 4,000 fusings and didn't get shit. It's the same reason I spent 30 ex on a white 6L saintly today. That's only 1,200 fusings in standard, and with my luck, it's way cheaper to buy.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
"
reboticon wrote:
A better solution (IMO) would have been to introduce entropy to the fusing design so that after 1000, or even 2000 fusings, the odds to hit 6L greatly increased. I've seen a lot of players just completely walk away from this game because they blew 4,000 fusings and didn't get shit. It's the same reason I spent 30 ex on a white 6L saintly today. That's only 1,200 fusings in standard, and with my luck, it's way cheaper to buy.
If you mean something akin to flipping over the cards in a shuffled standard deck of playing cards, one by one, until you get an Ace of Spades... then yeah, I get could behind that for 6L. For 5L, however, I think that should not follow a strict entropy — to continue the analogy, the other three aces should still be shuffled rather randomly, and for all you know all four aces are clumped together.

Using a simple RNG seed and Fusing count could easily track how the particular deck is shuffled and what card one is currently on. The only difference is that the deck would be about 2000 cards instead of 52.

The only problem I have with this is that it's rather tricky to incorporate into the current system where quality is consumed to improve your odds; I would have preferred something like this prior to implementing the quality thing.

I mean, I like RNG. I really, really do. But even I'll have to admit that people who spend 4000 or more Fusings kind of have a reason to curse it.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 2, 2014, 11:22:48 PM

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