Bots in cutthroat league?

Yeah everybody stashes currency then.... :/
"
Hilbert wrote:
I read a trolly reddit. The OP claimed he would fill instances with 12 bots to prevent getting invaded.

So if that's possibly that might be bad for players because the bots won't attack each other despite 2 hostile parties being there but I bet there will still be a short time window where you can invade and kill them.

My fear of CT is actually is that it will be SC only, with same shitty drop rates and settings so making a comeback is impossible and the league will be dead after 2 weeks because the TOP players got all the stuff.


Since neither of the long-term leagues is CT from the current screenshots, it's more likely that the focus on CT is more associated with the race season than the 4-month leagues. In that case, being dead after 2 weeks isn't a problem-the leagues will end by then.
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I can definitely see myself multi boxing 12 clients for farm... 550% more loot anyone?
Kory
Issues with higher levels farming those just coming into CT is the exact reason may do not even bother with the CT races when they have them. Without some kind of level restrictions, anything longer than a 1-3 hour race would be completely pointless.

After all, the best way to stay on top would be to kill others before they can even begin. Personally, I don't even see a point in the short term CT races due to the same reason. But I know there are many others who would not agree, so I will leave it be at that

Bots would be no exception. Due to their limitations and inability to think and react on the fly, most would be killed off very early into their progression. They would be nothing more than free kills.

The only way I can see botting being viable in a CT race/League would be if it has some form of spawn alert/detection that would notify the bot when other players have entered the instance. Thereby allowing it to simply port out and enter a new, empty instance.

This may not be as far fetched as it sounds. A while back, there was a hack floating around that included Rogue alerts, as well as notification of reflect mobs and so on. I am sure this could be tweaked to work with player entities as well, given enough time and dedication.
...narf
Last edited by SqueakyToyOfTerror#0940 on Feb 27, 2014, 3:46:59 PM

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