IDEAS for Passive Skill Tree Reset

The only people that will actually benefit from this regularly based tree resets are people that use FOTM builds. If you screw up your build, you're going to screw up your build every month. If you want to play different builds, make different characters. I hate how people take what should be just a nice little perk and claim that it should be so much more. Yes this passive tree is huge and there's a lot you can do right/wrong but that's part of the learning curve. You're lucky to have things like quests that give regret points or being able to use orb of regret to undo.
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Sonata wrote:

TLDR. You can respec in this game, if you just take a little time to vendor buy /trade for regrets. But you're missing out on half the point of the game is that by failing, you learn more, get more items and currency, and get more familiar with zones and bosses. Again, this game is supposed to be hard, not hand feed you like most other ARPG's. And really, they are even kind enough to let you keep your character if you die in hardcore, unlike in almost every other ARPG where death = good bye all items and the character completely.
do it in like 2 1/2. Getting to 50 isn't that hard eitheravailble on the forums.


Or can just do like the rest of us do, learn from your mistakes, make a new character, and find more and more gear and orbs and such. Either way, it really sounds like you just don't like the game and even a respec option won't please you. Heck GGG is even kind enough to have an online skill tree planner included on the forums.



Right now, at Act3's end, cruel mode, on my first character, ITS NOT HARD. But i can tell that it will become harder beyond my current build(but idc, i'll just fix that on the reset like everyone else, i'm just admitting to it).

So what My situation leads me to is either to farm the orb which is a shitty waste of time, or get back to this point on another character of the same class(takes less time), which i already managed with a pretty crap build and have everything right this time, So instead of being a challenge in any way, it's actually easier for me, lol.I DON'T SEE THE CHALLENGE AND THE SO HYPED DIFFICULTY ANYWHERE !!! You don't one day magically realize you have a shit build in the middle of merciless difficulties, it happens when it just starts to get harder. This is where most people turn back. this is the point before all the "HARD PART". What the player will do is REDO THE EASY INSTEAD OF SUFFERING THE PUNISHING PARTS. They will keep doing the EASY/Moderate/Hint of hard BIT AGAIN AND AGAIN, Till they fee . Try looking at it from a newer point of view. There are guides i can just copy, and never have to reroll again. well, didn't anyone see that? lel...


WOW. SO HARD. MUCH CHALLINGEEE WOWE.

Sorry if i seem harsh with my words. But it kinda becomes a pain in the ass when people have this unchanging idea of something. They aren't even prepared to be wrong. Let alone be :V .
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munkytos wrote:
The only people that will actually benefit from this regularly based tree resets are people that use FOTM builds. If you screw up your build, you're going to screw up your build every month. If you want to play different builds, make different characters. I hate how people take what should be just a nice little perk and claim that it should be so much more. Yes this passive tree is huge and there's a lot you can do right/wrong but that's part of the learning curve. You're lucky to have things like quests that give regret points or being able to use orb of regret to undo.


I can use FOTQ ( Flavour of the quarter, like many others. Because Passive resets happen on patches, But that seems to be ok with everyone, lel).

you didn't even consider the possibility of it perhaps helping people who genuinely try their own builds, and often are faced with problems every few skill points, and don't wanna depend on other people for help, and want to learn by trial and error. But they can't because every mistake means a rerolled character, lel.


I can even just not spend a single point in my passive tree, and just piggy back my super cool strong friends everyday, till this game ends.
This game is not full proof against Douchebags. I hope you didn't think that this system actually blocks all guide copy pastards and promotes creative building. that's the opposite of what id does. I am actually shit scared to spend my points so i don't regret it later, might even just watch a video and find out whats the easiest build like 80% of the community.

I can't explain something nobody is ready to even listen, huehueuhe
... you didn't even think about this. .. :'(


Same Version of thread, with different Responses also on STEAM COMMUNITY ---:::::DDDDDD

Chekit wakakakaka dont rekittttt

http://steamcommunity.com/app/238960/discussions/0/540733523855416398/?tscn=1392558450#p1
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Natharias wrote:
A better way to calculate what you have from your passive skill tree:

http://pathofpoe.com/builds/passive-calculator/


I think these things are stupid and people should be allowed to freely test points and combinations on the same character, instead of testing them outside game with these softwares then applying them ingame. I think this is stupid. and ignorant when people use this and tell me that i need to reroll my character because i haven't learnt it the 'hard way'. They actually need to delete the character they made, because they used this software to take the easy hike into "Tree pro-ness" without suffering each mistake that they made that they would have otherwise. Then come here and tell me that i need to Grow a pair and do the same thing i did with the previous character.

You all are doing the same thing : Using tools outside game to avoid decision consequences, then defending each other by calling this "challenging and reroll promoting". i'm gettin sick of typing the same stuff again n again :'(


I call hypocrisy(ish)
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HeavyMetalGear wrote:
YEAH, let's just suggest GGG give everyone a spoon-fed easy game in which all classes at their start locations can only go ONE way on the Skill Tree so no one makes
You go here (the Wiki for PoE on Unique Items,) scroll down where it says 'References,' then click on the links 'Amulets,' 'Armor,time. Do you know why? They were quite possibly given everything they own and never learned anything on their own. Worse, they're just bad at playing games, including but not limited to, PoE, and no amount of guides in the world of Wraeclast are going to help these players!

If the above pertains to you in any way, consider playing another game, or better, play PoE the best you can by keeping your complaints to yourself or at a minimal since it's probably you, not the game.


Read the previous ones pls <3. i cant type that again ..
There's nothing stopping people from trying their own builds but believe it or not some people are capable of making conscious, thought out decisions instead of haphazardly putting together builds as they go. Developers don't need to hold their users hands through every aspect of the game just to make sure things go accordingly based on the gamer. So what if there's a learning curve and players can make bad decisions? They have the chance to plan out their builds, they have a chance to undo their bad decisions and they have the chance to make a new character.
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allionus wrote:
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munkytos wrote:
The only people that will actually benefit from this regularly based tree resets are people that use FOTM builds. If you screw up your build, you're going to screw up your build every month. If you want to play different builds, make different characters. I hate how people take what should be just a nice little perk and claim that it should be so much more. Yes this passive tree is huge and there's a lot you can do right/wrong but that's part of the learning curve. You're lucky to have things like quests that give regret points or being able to use orb of regret to undo.


I can use FOTQ ( Flavour of the quarter, like many others. Because Passive resets happen on patches, But that seems to be ok with everyone, lel).

you didn't even consider the possibility of it perhaps helping people who genuinely try their own builds, and often are faced with problems every few skill points, and don't wanna depend on other people for help, and want to learn by trial and error. But they can't because every mistake means a rerolled character, lel.


I can even just not spend a single point in my passive tree, and just piggy back my super cool strong friends everyday, till this game ends.
This game is not full proof against Douchebags. I hope you didn't think that this system actually blocks all guide copy pastards and promotes creative building. that's the opposite of what id does. I am actually shit scared to spend my points so i don't regret it later, might even just watch a video and find out whats the easiest build like 80% of the community.

I can't explain something nobody is ready to even listen, huehueuhe
... you didn't even think about this. .. :'(




Now your just being stupid, sorry but are you playing this game? But they can't because every mistake means a rerolled character, lel.

REGRET ORB. Yea look it up. Every mistake... you gotta be kidding.
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Nurvus wrote:
To be honest, I approve of either:
a) a single tree reset for the first X characters to hit level Y
b) for your first X characters that beat the last boss of normal mode, award additional skill refund points for each last boss of each difficulty.
c) additional account-wide skill refund points with certain quests, so that truly new players (and not veterans seeking an easy way to level) get a helping hand.

My reasoning is simple:
Although I think you should plan your character - just as Natharias said - I also think it's absolutely bullshit to expect a new player to properly plan a character like a player who actually understands the game would.

On the other side of the spectrum, expecting new players to abandon creativity and simply copy existing builds from veteran players is even worse bullshit.

GGG should encourage creativity by giving players a decent leeway for mistakes.
But it should be done in a way that doesn't make choices meaningless for veterans.


Then such "bonuses" should only be given to new accounts, and that shows favoritism. Those accounts could very well become the new main accounts of "veterans". 24 character limit per account, and I'm certain that some veterans have well over 24 builds they'd like to have and keep. It would also allow them to keep the builds they try in case those builds become stronger due to a nerf to any other build.

Very bad idea.

However, I also have to disagree with expecting noobs to plan a character. If you don't plan and just wing it, you aren't going to do as well and a planned out character. That's the point of planning, and those who don't do it are going to suffer due to poor choices anyways. Regardless of respecs or not. It's best they start over, plan things out, and do what they need when they need to do it.

Something GGG should do is put a message up for each new character that tells them they will have to plan their character for the late game if they wish to do well. That is the most likely fix that will work.

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allionus wrote:
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Mistralet wrote:
I think it's a very good idea to have a full-reset availaible every month or something near that :D. And it's very true that not screwing up a passive tree is quite hard, as even for me who's very experienced, it has been a chore perfecting it...

Luckily I found a program to plan my skill tree ahead of time (here ), and I have the time to plan it, because some people have jobs and they can't pass like 10 hours planning their chars before they can finally enjoy the game... And my skill tree planner is quite more practical than what they give you on the website, even if it's a very good start ;).

Also I don't see how it isn't hard to get 50 regrets orbs, so if you could enligthen me...


ooo sweet, Thanks a lot for the link, i downloaded it just now, will check how it works, and true, once a month isn't bad at all i think. So at least, if you screw up, you can fix the character in a month and play again. Meanwhile you can play with another character. At least its not a perma fked character, right ? :P


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allionus wrote:
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Natharias wrote:
A better way to calculate what you have from your passive skill tree:

http://pathofpoe.com/builds/passive-calculator/


I think these things are stupid and people should be allowed to freely test points and combinations on the same character, instead of testing them outside game with these softwares then applying them ingame. I think this is stupid. and ignorant when people use this and tell me that i need to reroll my character because i haven't learnt it the 'hard way'. They actually need to delete the character they made, because they used this software to take the easy hike into "Tree pro-ness" without suffering each mistake that they made that they would have otherwise. Then come here and tell me that i need to Grow a pair and do the same thing i did with the previous character.

You all are doing the same thing : Using tools outside game to avoid decision consequences, then defending each other by calling this "challenging and reroll promoting". i'm gettin sick of typing the same stuff again n again :'(


I call hypocrisy(ish)


Lol. You are quite the hypocrite, aren't you?

Mine is even better than the one the other posted, because you DON'T HAVE TO DOWNLOAD IT, but let's face it: You just hate some people and love others.

Back on topic:

The point of planning is finding out what you're doing. It makes no difference if we use a program, website, or pen and paper. Oh, the only difference is the amount of time it takes to determine which build plan is better for any given situation.
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Natharias wrote:



I call hypocrisy(ish)

Lol. You are quite the hypocrite, aren't you?

Mine is even better than the one the other posted, because you DON'T HAVE TO DOWNLOAD IT, but let's face it: You just hate some people and love others.

Back on topic:

The point of planning is finding out what you're doing. It makes no difference if we use a program, website, or pen and paper. Oh, the only difference is the amount of time it takes to determine which build plan is better for any given situation.



" It makes no difference if we use a program, website, or pen and paper. Oh, the only difference is the amount of time it takes to determine which build plan is better for any given situation."

How does it not make a difference? you can't even see the numerical impact the skill allocation will have on you without saving the points first. IT MEANS RISKING REROLL. But when you do it through an external tool, you do NOT have to risk shit nor time. If i use only what i learn in game, i will probably have to roll the same class half a dozen times to get a good hang of it. DO you have any value of time? It would take you maybe an hour to map it out, and if i do my way in game, i have to put the points, see the difference, go fight. If i fail, i reroll. You just have to reset the tool lol. Do you see the g a p in the consequences??

And sorry if you think i hate the people who use these tools then talk to others like they've lived through some tough times and people instead of wanting to find their own builds in game, should just go to a website click click and come back with the best shit out there because that's how to play a game.

And funny enough, i still haven't visited those sites.
I actually downloaded one tool, but its still in .Rar. I stopped after someone mentioned them on the forum and i realised what they supported.

So, basically they should just allow people who wanna waste time doing the same mediocre crap again and again. And let the people who don't wanna waste time on that bs, and prefer to spend time in THA GAME. You don't have to make it available at ANY TIME, just make it once a month-ish.

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