flasks don't recharge fast enough

You do realize that all three of those supports hand mana cost multipliers that affect the skill you're using right? You can't link Remote Mine, Trap, and Spell/Ranged Attack Totem to a skill and not have the mana cost become absurd.
I play dual totems. I like dual totems. DoubleDildos all the way.
For example

ice nova 40
spell totem 2.5
remote mine 1.5
trap 1.4

40 x 2.5 x 1.5 x 1.4 = 210

which is somewhat absurd, unless you have EB, in which case it's fine.

But that does'n include any buffs on ice nova. maybe you'd like a concentrated effect...

x 1.6

Now it's 336

that's starting to get kind of high. on the other hand, my summoner with 4 auras running has about 470 mana left and _really_ fast regen, so it would be very reasonable.

the more interesting thing is what the damage multipliers do (they are all _more_ modifiers)

spell totem x remote mine x trap x conc effect

0.5 x 1.48 x 1.34 x 1.68 = 1.67

i think i did that right...

that's a lot of mana, but you get a pretty decent buff considering the heavy loss due to using the spell totem.

on the other hand if you used flame totem, no spell totem loss, and your damage gain is

3.3 !!

that's a heck of a buff and you only need a 4L. i'm going to have to try that :-)


if only this sort of thing could be used to buff a rejuv totem!
Last edited by plasticeyes#2789 on Feb 4, 2014, 3:06:38 PM
"
plasticeyes wrote:
yep. cloak of defiance. but since 70% damage still goes to me, I think that ES is more valuable than a larger mana pool for MoM, unless i'm doing the math wrong...

as for doubling mana regen- well you'd have to double mana - and you can only do that with mana on gear if you have taken a lot of +% mana nodes- which i have not. kenzorz crit trapper used CI and mana regen and I think he had to go into the witch tree to get it. i'm still amazed he was able to maintain mana without running EB.

once I spec EB it's time to see how high a level i can run AA :-)

however will all that be enough when you're sitting next to dom with empty flasks and your life draining away ?

in particular if your staunching flask is empty, you got a problem. guess i need to bring 2 ;-)


If you're using Cloak of Defiance, you're sending 40% of your damage to mana, which makes mana pool and mana regen even more important than it would be just to support your 150+ mana traps. ES, on the other hand, needs X seconds between hits to recharge. I don't think a MoM Life+ES trapper is going to be stronger than a MoM EB Life trapper.

I'm talking about doubling your mana regen by getting a ton of "Increased Mana Regeneration Rate" from your jewelry, not by doubling your mana pool. If you don't have any of that from gear (on top of what you have from passives), you're missing out. A single rare can give over 1.5x as much increased mana regen rate as even the best (40%) passive or notable nodes, and you can get the affix from jewelry, caster weapons, and es shields.

Don't sit next to Dominus. Keep moving. Kill some minions (and proliferate shock stacks/freeze/burning/whatever you proliferate with your trapper). If you know which boss you're facing and that boss requires a specific flask, you need to bring extra flasks just like any other build would and maybe change your totem and/or cwdt setup.
"
KG31459 wrote:


If you're using Cloak of Defiance, you're sending 40% of your damage to mana, which makes mana pool and mana regen even more important than it would be just to support your 150+ mana traps. ES, on the other hand, needs X seconds between hits to recharge. I don't think a MoM Life+ES trapper is going to be stronger than a MoM EB Life trapper.

I'm talking about doubling your mana regen by getting a ton of "Increased Mana Regeneration Rate" from your jewelry, not by doubling your mana pool. If you don't have any of that from gear (on top of what you have from passives), you're missing out. A single rare can give over 1.5x as much increased mana regen rate as even the best (40%) passive or notable nodes, and you can get the affix from jewelry, caster weapons, and es shields.

Don't sit next to Dominus. Keep moving. Kill some minions (and proliferate shock stacks/freeze/burning/whatever you proliferate with your trapper). If you know which boss you're facing and that boss requires a specific flask, you need to bring extra flasks just like any other build would and maybe change your totem and/or cwdt setup.


doh! of course... i keep forgetting that mana regen is one of the key advantages of MoM+EB. well I have the tree position and respecs to put on EB and see how it works relative to my current set-up, and respec back out if it isn't better.

yes- I am loading up the jewelry with mana regen, but that still needs a large mana pool to really be effective. i think i'm pushing 120% regen on shield and jewelry right now, but damn those traps are expensive. LOL.

as for dominus- this trapper (not solo, i was with my friend the triple totem build) is the first time i've ever been able to beat cruel dominus without having to over-level ridiculously. it's a strong, fun, cheap build.

but merciless dominus is a whole other world of hurt. IME if you don't have 15k+ dps or so you are dead meat. like all of my other characters i don't think the trapper will be able to beat him on merciless.
we'll see if i even get to his second form. at the merciless level i can't even get past his minions.
he's a gear check from hell.

you're right of course, dominus requires a specific set-up, staunching, topaz, etc...
Idk what game you're playing, my witch has 300 mana regen per second ^^

Honestly tho, there are about 10 ways to gain mana in this game - pots, mana leech gem, damage taken goes to mana, mana leech on items, regen from int, clarity aura - just pick yours.
Keep a Clarity level 8 or 10 handy, even if you don't normally run it. Swap it in for long boss fights.

Surgeons flasks can be your friend too...recharge much faster.
1. This is a troll thread that will fail immediately.

or

2. This is a noob thread that has no experience playing this game.

Either way, builds should be totally unreliant on recovery flasks to survive. Flasks that provide immediate recovery are commonly used but in no way enable or allow the build to play.

By the end of Merciless, you should only rely on non-recovery flasks. If you rely on life or mana flasks, you need to revamp your gear, passive skill tree, and/or gems to allow more situational flasks like Granite, Jade, Quicksilver, or resistance flasks.

Edit:

I only read the title and that's all I need to read.
Last edited by Natharias#4684 on Jun 21, 2014, 6:34:01 PM

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