Items you'd like to design
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Basic concept i need to make it prettier
Voodo Protective Ward Prismatic Ring/Gold Necklace +12% all ress/20% increase of rarity found immune to curses -1 to the number of curses you can apply to enemies im not sure what is better base type |
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Hana's Path
Carnal Boots Evasion Rating: (172-215) Energy Shield: (50-63) Requires Level 55, 52 Dex, 52 Int (100-150)% increased Evasion and Energy Shield Gems in this item are Supported by level 20 Reduced Mana (15-25)% Increased Effect of Auras you cast 20% Increased Movement Speed Can Only Cast One Aura From the shores of exile, to the heights of revenge, I will carry you, if you will carry me. A tattered and worn set of boots, but with the power to turn even a single aura into a great force, as though Hana Heartbreaker herself was your guide. Rabbit's Foot Gold Amulet Requires Level 20 (12-20)% increased Rarity of items found. (10-15)% Increased Global Evasion Rating (15-20)% Accuracy Rating +(20-25)% to Chaos Resistance A simple trinket infused with hope may defend better than any shield. A simple charm that is enchanted to bring wealth and health to it's bearer. BreakingHearts/RhoaHood (Standard) | MaidCarrion/MessyLittleBow (Mercenaries)
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As a strict life user, i would love an unique that transform my energy shield into life. I don't really care about the slot, but an amulet would be nice :P
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Marksman's Oath, Sniper bow
Dmg: (198 - 242) - (603 - 737) +900%-1100% physical damage Adds (20-30) - (40-50) physical damage Reduces attack speed by 50% ( .58) 10-15% increased accuracy rating 30-50% increased crit chance (6.5 - 7.5 % crit) Farshot "Steady yourself, Do not waver, Make it count." Overall the bow is 265-215 dps. But it hits like a truck. An interesting alternative to the 'spam 6 attacks a second' current bow gameplay. The added phys dmg should help it scale great with nodes. Oh, and don't offscreen Reflect will be a pain. Mind-Razer, Fiend Dagger Dmg: 19-75 7.1% crit 1.2 attk speed +20-40% increased cast speed +175-315 energy shield +40-60% mana regen 15-25% less chance to be afflicted by shock, freeze or burn. "A slow mind is a dead one" A defensive caster dagger that sports a large chunk of ES and increased attack speed. Completely lacks spell damage. | |
"both ideas seem great to me, but those boots are simply splendid, im tired of overstacking auras, and this item seems to be perfect for that :) |
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Optimist's Staff
Highborn Staff, Level 52 64 – 192 physical damage (12% Block Chance) 125% increased physical damage 100% less global critical chance 75% less global critical multiplier 33% more global critical chance on missing an attack 25% more global critical multiplier on missing an attack Positive more bonuses to critical chance and critical multiplier are lost when an attack hits Crit-based staff that rewards having as little accuracy as possible. Probably isn't powerful enough at those numbers, which would require a 25% or less hit rate to break even. Maybe change it to 100/50 chance and 80/40 multi. Last edited by Zadmeir#3176 on Jan 19, 2014, 7:22:02 PM
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An item that makes Frenzy a useable main skill
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" I love this idea but I'd definitely incorporate that the mechanic of only have one aura on at a time means that you can 'switch' auras (i.e. not have to stop the aura, wait for mana and then re-cast again). I think this would be excellent and would make the game more tactical: - Cast vitality when you have no more potions and want to regain health/are fighting DOT mobs - Cast haste when you just want to spam attacks to kill regular mobs - Cast determination/grace when you want more defence etc. |
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Ring of the Titan
Iron Ring - Adds 1-4 Damage -30% to all Resistances -10% Max Health -10% Light Radius -30% Move Speed 2 Hand weapons are now used as 1 Hand weapons. Last edited by mego950#1485 on Jan 20, 2014, 9:46:00 AM
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