Some suggestions - passive tree/keystone modifications

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NeoRussia wrote:
Changes sound amazing! Just one last thing, very important imo.

Phase Acrobatics - applies evasion rating to physical damage from spells.


This doesn't work. Spells don't have accuracy. Theres nothing to roll evasion against.
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Moosifer wrote:
Fucking finally someone talking sense into these "evasion is fine" people.

Evasion is AWESOME until you run into a physical spell boss and find out that what an armor user put into life you've put into acro, OG, block, eva passives and you'll still be crushed by physical spells as there's nothing you can do but take it all the face.

I had the exact feeling you had/have. Evasion is wonderful but desperate for more life.


This. I was thinking evasion was okay for a long time but then how much it can limit map play.

Although personally I found that run speed is underrated against any spells. With 55% increased run speed I probably dodge more spells manually than with Phase Acrobatics. But that's barely a solution like granites or a few endurance charges considering how much more you have to build around this glaring weakness of evasion. And thing like jungle valley boss where 1 is almost guaranteed to kill you no matter what do not help.
Did everyone here forget about Vaal Constructs? Individually they're no threat, but they're usually in dense packs, and in close quarters an evasion character is asking to be skewered like roast over fire.

I agree that a lot of keystones need a revisit especially CI and BM, but keystones aren't and shouldn't be the solution for bad/broken game mechanics.
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Islidox wrote:
Did everyone here forget about Vaal Constructs? Individually they're no threat, but they're usually in dense packs, and in close quarters an evasion character is asking to be skewered like roast over fire.

I agree that a lot of keystones need a revisit especially CI and BM, but keystones aren't and shouldn't be the solution for bad/broken game mechanics.


ah, ya they're another physical spell damage mob. I never did have any problems with them though but i think that's down to AA rather than phase acro.

Just a link to how the academy boss fight is like for a phase acro user
http://youtu.be/KKT--5l3FZc

It's still possible for ranged builds as long as they kite (although that can be tough as well because the boss' running speed means that he desyncs often, as u'll notice in the vid).

For melee though, seems like it's gonna be exceptionally tough unless you spam EC and IC, and I don't think I would like it if boss fights are balanced around skills such as this. Makes for less variety in terms of choice for skill gems.
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Last edited by Invalesco#7360 on Jan 17, 2014, 7:07:15 PM
GR + VP is arguably the most powerful passive combination and build archetype in the game.

The addition of crown of eyes just raised lowlife ES/VP/GR to god tier overnight at least in terms of damage potential.
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