This game is one huge lag and bug

I think whatever they are using to sync between the players and server.

Random Map Generator thing has a problem syncing player location on the client and the server.

They need to update that part of the game and make the systems more robust.


I don't feel like its a bandwith / line issue, I feel like that issue described where you hit a mob they dont take dmg is a pathing issue.


Usually I notice when I can't hit a mob ... the mob you can't hit is like in a corner confused.... like he spawned on a bad part of the map and is trying to get off a bad square of pathing.


It anything its a minor issue and should be fixed soon considering how fast they roll out hot-fixes.


Such an issue in Diablo III would go unchecked for months before being addressed, you really can't complain.
Last edited by dre4dwolf#2597 on Jan 26, 2013, 11:33:08 AM
You probably need more accuracy TS. This is often misinterpreted as poor hit detection.
I have none of the issues you mentioned... In fact my latency is always around 66 (ms). Has been running like this over the past 7 months, since CB. check your internet connection/speed. Or adjust graphics settings.
I was experiencing this quite a bit on Launch Day, but had minimal problems yesterday and I assume it's just going get better.

You are playing through the correct region, right? Wrong region could cause big ping problems.
"
Yogabba wrote:
You probably need more accuracy TS. This is often misinterpreted as poor hit detection.


Yes.....I was advicing the same.

I play ranger and at the start I miss a lot .....but this is due to low accuracy , after lvl 30 things going better after spending some skill points on accuracy :)

About the latency , I also found that compared to close beta the latency have increase a bit and some time I got huge spikes from 50ms to 500ms , I'm sure that with some BW upgrade things will go better
Last edited by Exotrax#6666 on Jan 26, 2013, 12:04:17 PM
http://www.itnews.com.au/News/328876,perth-singapore-cable-severed.aspx

http://www.iinet.net.au/status/fault.php?id=2295154

"
ISPs find alternative routes.

A cut in the Sea-Me-We 3 cable between Perth and Singapore is causing Australian providers to re-route traffic and is causing email issues for New Zealand's largest telco, Telecom NZ.

Commissioned in 2000, the South-East Asia - Middle East - Western Europe 3 two fibre pair cable is some 39,000 kilometres long in total, spanning stretches of the globe from northern Germany to Australia and Japan. Its current capacity is 480 Gbps (10Gbps x 48 wavelengths).

A Sea-Me-We 3 fault notice - sighted by iTnews - says the fault occured from January 10 between repeaters 345 and 346, some 1,126 kilometres from the Tuas cable station in Singapore.

The operators of the cable said the implications for customers "should be minimal".

However, the notice warns that "customers could still experience increased latency, as services are routed via alternative routes which will be heavily utilised by other carriers also affected by this fault."

A repair ship, the ASEAN Explorer is set to arrive on the fault site on February 7, with an estimated resolution date of February 11.

The cable has been impacted by major disruptions in the past, caused by ship's anchors, earthquakes and other phenomena. A 2005 break cut all of Pakistan's electronic communications, affecting roughly 10 million internet users.

The chief executive and founder of ISP Vocus, James Spenceley, confirmed to ITnews that the cable had been severed."SMW3 is a single strand cable system and unfortunately this type of event happens every few years to those," Spenceley explains.

"The time to repair is not unusual given distances and complexity of undersea cable repair. It really highlights the requirement for cable system diversity or protection such as the ring design of the Southern Cross cable system,"

Michael Malone, chief executive of iiNet told iTnews that to his understanding, there is no actual customer impact - but the ISP's choice of routes has diminished.

"We are operating without backup until the cut is fixed," Malone says.

He echoed Spenceley's point about underseas cables being difficult to repair.

"Fixing underseas cables is an extraordinarily unsophisticated process involving a ship equipped with a long stick that has a hook at the end," Malone says.Across the Tasman however, Telecom New Zealand advises that the Sea-We-Me 3 cut is causing email headaches for Xtra customers as Yahoo! is using it to transit some email traffic to Singapore.

A Telecom NZ spokesperson told iTnews that "Yahoo! is re-routing traffic, but customers may be experiencing delays on the delivery of email they have sent from their Xtra addresses."

"There is no impact on the receiving of emails to xtra.co.nz accounts," the spokesperson says.

Update 17/01/13: Speaking to the National Business Review in New Zealand, Vocus CEO James Spenceley said the email problems for Telecom's customers have nothing to do with Vocus, which manages Yahoo!'s bandwidth out of Sydney.

Instead, it is Telecom that has chosen not to peer with Vocus, Spenceley said.

Spenceley explained that thanks to the lack of peering, email traffic from Telecom to Yahoo! in Sydney takes a long, roundabout route via Singapore to Perth, across the now broken Sea-Me-We 3 cable.
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia


Contact support@grindinggear.com to report issues relating to the game or forum. Thanks!

My beloved pets....
"
Tomeusz wrote:
Hi!
Iam 33 and i noticed that this game is so hard to play, because its ridiculously lagged and bugged. Many monsters die after some time and thats fine, its just lag, but hit detection, man- its just horrible. When i play Diablo or any other h's when i hit or cast spell and it hits target he takes dmg. At PoE many times i just spam my aoe frost blast and targets are hitted(visually), but after a while i notice they take no dmg and i hav reclick on some mob to actually do dmg. Its just stupid. Also i cant cast my blast at doors areas, because it thinks there is no any waypath. Hope it will be fixed, because now game is nearly bad to play with thoes issues.



whats your age got to do with anything? :)
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Last edited by WormholeHillbilly#6834 on Jan 26, 2013, 12:09:41 PM
i am playing SG server.. ping was 15ms.. but i do feels abit lag .. but it's still playable..
Some of the lag issues some of you guys are experiencing sounds like it may be your video card. Try turning the shadows down a notch or something and see what happens.
Little Grey Men are Coming Our Way
Tastes Just Like Chicken They Say
"
Astasia wrote:
"
dezerus wrote:
They were accepting prepurchases in CB, that's totally different.
The cash shop was open in CB too. It only had two items, but it was avaliable. And no, they weren't "accepting prepurchases". You can't purchase a free game, after all. ;) What they did was let you test the CB if you supported them with ten dollars, but they also handed out free beta-keys through the lottery system, and by giving us supporters extra beta-keys we could give to someone who didn't have one.

On topic: I have full AA, max details, my resolution is 1920x1080, and I have the computer connected to a 40" TV. So far I'm doing well in Act 2, and I haven't had much lag at all. There's been an occasional half a second delay on an arrow, but that's about it. Just because *you* are having connection issues, it doesn't mean everyone else does too. Sometimes your system just isn't good enough. It sucks, but that's really only your own fault.
"And that's how you die properly, sailor boy."
(The Witch)
Last edited by ExileDude#1743 on Jan 26, 2013, 12:30:24 PM

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