Viable builds without auras / mana reservation?

Every build should be running 2 auras, and trying to run at least 3. Auras are too good, I don't like that they're required.
EA explosive arrow builds are best done as bloodmagic.

MoM builds tend to use only clarity/disc or clarity only if using something like acro..
explosive arrow marauder, reached 70+ without any auras
"Yeena thinks she knows the Spirit. That it talks to her. She talks to herself." -Greust <3
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wahaha123 wrote:
explosive arrow marauder, reached 70+ without any auras

Level70-80 is when you should start transitioning to running auras though, this isn't an accomplishment.
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ShiyoKozuki wrote:
Every build should be running 2 auras, and trying to run at least 3. Auras are too good, I don't like that they're required.


I wouldn't say that they're required. Builds that do not invest in aura nodes may find running 2 or more a huge pain because of the lack of free mana. In builds utilizing MoM and wanting to maximize their survivability, running more than clarity may even be undesirable
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are they necessary ? no...

but do they have a significant impact in terms of character power? oh hell yeah.


my hatred aura represents a 70% boost to my dps. that is huge no matter how you look at it
Last edited by Saltychipmunk#1430 on Jan 8, 2014, 8:38:22 AM
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ShiyoKozuki wrote:
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wahaha123 wrote:
explosive arrow marauder, reached 70+ without any auras

Level70-80 is when you should start transitioning to running auras though, this isn't an accomplishment.


I disagree. EA is best left without auras. You are sacrificing a lot of survivability and dps to run auras if you switch.
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Skivverus wrote:
You're confusing base mana with mana regeneration (though ordinarily the two are linked): clarity reduces your base mana, in exchange for giving you additional mana regeneration.

Zero-aura builds' main advantage in my view is their ability to take best advantage of mana flasks (especially while leveling, which is the part of the game I enjoy most to begin with): since their bonuses only stop when you hit full mana, you have a lot more freedom when it comes to flask affixes and tiers. +20-30% elemental resists (or +50-100% armor/evasion) for the whole fight? Sure, I could go for that.


excellent point, I've been enjoying flasks that increase move speed during
effect, its excellent for farming (burst of speed in between packs as I regen
mana)

I enjoy the more total regen, slower regen mod mixed in to extend move speed
bonus, and this IS with some mana reserved... clearly the effect is greater
without any mana reserved, but even with? I'd rather have this than other mods.
technically you could get those on granite and resist flasks.

which is why i usually do , resists on resist flasks
iron skin on iron skin flasks

and if you also get surgeons then flasks will be infinite anyway
My Blood Magic Groundslam Marauder has no Auras. The ~5.5K DPS from Groundslam and the ~8.5K DPS from heavy strike are actualy enough. Not that great and with AUras he could do much more damage but also not that bad imho. I rather keep my 4.3K Life instead of using Expencive Auras.

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