Path of Exile: Weapon Physical Damage Vendor Recipe, Author: [ ZiggyD ], he nails it again <3

I personally love this shift from RNG to "medium" tier guaranteed rolls.

The next step would be to allow multiple recipes on one item. All medium tier of course.
I don't know if this is currently the case, i think if you add "x-y physical damage" it will destroy the "%physical damage" mod.

But, yeah, ziggyD +1. Many helpfull guides he has provided to the community and overall he's a chill dude. I don't watch streams or anything, but i did watch his youtube video's, and they were always a joy to watch imo.
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
I personally love this shift from RNG to "medium" tier guaranteed rolls.

The next step would be to allow multiple recipes on one item. All medium tier of course.
I don't know if this is currently the case, i think if you add "x-y physical damage" it will destroy the "%physical damage" mod.

But, yeah, ziggyD +1. Many helpfull guides he has provided to the community and overall he's a chill dude. I don't watch streams or anything, but i did watch his youtube video's, and they were always a joy to watch imo.




This is correct; I checked myself to be sure. :(



Also, you cannot stack damage mods. For instance, if you roll a "+7-19 phys damage" to your bow, you cannot reuse the recipe to add damage to the previous roll. However, if you have a bow that ALREADY has a roll of some number, call it 7-19 phys, you can then use the recipe to increase that amount by a margin. It will destroy other mods on the item, however.
Stormcalling 24/7.
So he invented the arctic armor/ MoM build and now he does this?
Thanks ZiggyD. We wouldn't have known without you.
If only someone was smart enough to implement a wiki for this game.
More mid-tier crafting would be great.

Basic recipe, %physic for example, is a very cheap recipe, as it #phys when you use it on a white item.

If you want to add another mid-tier roll, the next recipe would have to be much more expensive. Want to turn it to a Rare for a third mid-tier mod? Even more expensive.

But: everything in a reasoable range. So for the first recipe you need (more or less) 1 Alc, 1 Wetstone - for the second you need like 5 times that amount, and for the third mod 5 times what you needed for the 2nd. Just rough numbers, but that'd be pretty cool methinks

Report Forum Post

Report Account:

Report Type

Additional Info