Eternal Orbs in game = Exalts are hauled = Inflation ?

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Peace_Frog wrote:
I think we would benefit from an increase to the droprate of Eternals. Make them as common as Chaos orbs. That way, people wouldn't be afraid to burn their orbs to try and craft gear into something better. Use an eternal, throw some Chaos orbs and Fusings at your chestpiece in hopes of more/better stats and a 6-link. If it doesn't work out, you keep the item as it was.


so that everyone will have perfect gear in a week...
yeah
There are 2 definations of 'good items'

The first is items that actually make beating the game easier.
A rare item with a life roll, an armor roll, and 2 resistance rolls is a 'good item' in this case

The second type is one that is far inexcess of what you need to actually play the game and is sought after by shit-sockers who want to be on a loot-treadmill.
An example would be a rare item with life roll, 2 armor rolls, 3 resist rolls and all of them are top end rolls placed on a top end base item.

The value and supply of the 1st case of rare items isn't changed by the number of exalted orbs. These 'good items' tend to be introduced into the economy by just running level 60-70 content and indentifying things or throwing alchs onto whites. Exalt orbs are not even a factor in the creation of this gear.

The second case of items is introduced into the economy from shit-sockers who spend dozens of exalts to craft good items. The exalt orb supply DOES screw with this type however the type of people who actually want (and can afford) such items are perfectionists. They are not struggling to clear content, they already utterly crush the monsters. Even upgrading their equipment isn't going to change their clear speed or survability much because they are already at the top. They are just chasing upgrades for the sake of chasing them. If you make it easier to craft GG gear they will simply start to chase even better gear. They will never be satisifed.
If they get a chest armor with 5 perfect affixes than they will than try to get one with 6 perfect affixes.

tldr: you could remove exalt orbs from the game are quadruple their drop rate and it wouldnt actually change how people play
Last edited by NotRegret#0188 on Jan 2, 2014, 7:12:12 PM
First off your knowledge is crooked NotRegret. Yes, wrong.

1. Having the best items is an object of desire, rather than about having what is needed. Playing a loot focused game is all about desiring to upgrade your gear = everyone wants the best items, even if they tried to deny it to themselves.
2. I would call near perfect items just that, instead of good. Why do people always read to misunderstand?
3. It is factually incorrect to state that if you tamper with exalted drop rate, then we will see no change in supply of "good" items. If they were more common than wisdom scrolls, surely absolutely no extra items would be generated?

The only scenario where there is not a relation between good items entering the economy and the droprate of exalted orbs, is the case where no exalted orbs are ever used on something which is not near-perfect and in conjunction with eternal orbs. A scenario that would be less likely if eternals were many times rarer than they currently are, and exalteds more common.

In reality many people do, and in particular did, use them on just plain good items before eternals were introduced, just to have a chance at improving it, even if the other rolls were not near-perfect. Then if they fail to exalt a desired affix, they sell them as "good" items instead of rolling them back with eternal orbs. In fact, for every exalted used, that roll will stay in the collective item pool whereas the higher the eternal drop rate is the more rolls are again subtracted.

It also means that when the primary way of crafting, the one who gives the most quality of results per value invested, is to simply exalt good items by making eternals too rare, then the minimum fee of entering that market is only a couple of exalted orbs which is many times lower than when you now need a serious amount of eternals and exalts before even considering crafting items as opposed to trading for them. It also creates higher demand and therefore more sales of well rolled items that still lack affixes, that demand will stay high for years, because with almost no eternal orbs dropping, it will take years before there really is perfect gear around. If you ask me then having a healthy economy is also about having a lot of things you can keep selling, things that are interesting to the market in the long run, things you are happy to find.

PS: It is very cute how hard a job you have done on yourself in order to convince yourself you do not want the top end items on your characters. It is alright that you will never attain them, but not relevant here and this way of telling yourself it's worse to have them is your problem, your way of not feeling down about it, not ours. Deceiver-of-self.

What drives you is your hunger, and if you did not strive to improve and reach beyond then you would be standing still. You are still here, so you strive as well, even if you will not see it. But i see you already starting to talk about making crafting too easy, so before you come with some argument that i just want to reach perfection, and how it is best if it takes a long time to reach it else we get bored too fast, just be aware that reducing eternal droprate and increasing exalted droprate would make perfect items many times rarer than they currently are.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Price of exalt increase because now ppl use really less chaos on Map , now all Map have larger or maze, Map drop are really better, before you Should used lot of Time 50chaos for get a good maze in High lvl Map.
Now you can use only few chaos so really less exalt are sold for get chaos for Map, so the price increase.
But this change was really really Nice it was so bad to spend so much currency and lot of Time get 0 Map or low Map .

Imo éternal is bad i really dont like this currency, it was better before just exalt your stuff.
Now rich ppl can just make Godly item with éternal easily if They have lot of currency.

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