reflect mechanics VS evasion,blocking,acrobatics
The order is:
Evasion -> dodge -> block " It doesn't matter for determining the probability of avoiding damage from an attack, but there are other things that make the order relevant. The order of evasion is relevant due to entropy, and the order of block is relevant due to stuns and on-block effects. Last edited by Ellie_GGG on Jan 1, 2014, 7:36:56 PM
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" ~29.6% against a projectile attack with Ondar's Guile. Otherwise, ~14.8%. | |
Not code, but the formula is:
Chance to Evade = 1 - Attacker's Accuracy / (Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8) Last edited by Ellie_GGG on Jan 1, 2014, 8:26:05 PM
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