Wealth in PoE allows players to bypass challenges and break the game

Depending on your element, there's quite a lot of ways to deal with reflect.

Regrets are cheap.

And you don't need eternals.
Sometime i wish everything is bound and fuck trade :D
"
sodium777 wrote:
"We want character progress to feel meaningful"
Buy lots of regrets.

"Reflect..."
Buy voltaxic rift

"Stupid RNG in crafting"
Use eternals


Not saying if this is bad or not, but in PoE unlike most other games,money can buy enough stuff to dramatically alter gameplay. The difference in gameplay due to wealth is much larger than the difference between permanent and 4month leagues.


oh, you mean just like in real life. Money alters your life. What is new about that?
"
Gallowmere1984 wrote:
Yeah, I see what you're getting at, but to be honest, given the farming rate, it makes more sense to just roll a new character if you've screwed up that bad. This wealth you mention doesn't just make itself out of thin air (shut up, you know what I mean). Look at Domination. Now, look at the threads of people QQing over things like how they were rich as hell in the previous league, but are as broke as MC Hammer in this one. They swear the drop rates were changed.


The flaw to your reasoning is that you assume farming is an effective path to wealth in this game. Intense, dedicated farming can get you a decent amount of wealth, but to be able to shrug off 80 regrets, or to be able to afford a Voltaxic, or to even consider using Eternals while crafting, the only consistent way to make that kind of money is to flip items and play the market.

It's like this game has two kinds of content: Content for most players, and content gated off for the people who play Path of Economy Simulator and the very, very few people who are lucky enough to get something highly valuable to drop.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
"
gilrad wrote:
"
Gallowmere1984 wrote:
Yeah, I see what you're getting at, but to be honest, given the farming rate, it makes more sense to just roll a new character if you've screwed up that bad. This wealth you mention doesn't just make itself out of thin air (shut up, you know what I mean). Look at Domination. Now, look at the threads of people QQing over things like how they were rich as hell in the previous league, but are as broke as MC Hammer in this one. They swear the drop rates were changed.


The flaw to your reasoning is that you assume farming is an effective path to wealth in this game. Intense, dedicated farming can get you a decent amount of wealth, but to be able to shrug off 80 regrets, or to be able to afford a Voltaxic, or to even consider using Eternals while crafting, the only consistent way to make that kind of money is to flip items and play the market.

It's like this game has two kinds of content: Content for most players, and content gated off for the people who play Path of Economy Simulator and the very, very few people who are lucky enough to get something highly valuable to drop.


There are people who can obtain a decent level of wealth mfing lunaris. I would know because a friend of mine has found 2 soul takers within a span of 1 month.
IGN: Arlianth
Check out my LA build: 1782214
Outliers don't speak for everybody.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
"
gilrad wrote:
Outliers don't speak for everybody.

If everyone is equally "wealthy" then what else is there to look for?
"
robble wrote:
"
sodium777 wrote:
"We want character progress to feel meaningful"
Buy lots of regrets.

"Reflect..."
Buy voltaxic rift

"Stupid RNG in crafting"
Use eternals


Not saying if this is bad or not, but in PoE unlike most other games,money can buy enough stuff to dramatically alter gameplay. The difference in gameplay due to wealth is much larger than the difference between permanent and 4month leagues.


oh, you mean just like in real life. Money alters your life. What is new about that?

If i wanted to play a real life simulator i would play real life. It has better graphics and dosen't desync
So, by acquiring power... the game becomes different or easier. How novel, I didn't think it worked quite like that at all.

The OP is absolutely correct, players should not be able to progress in an RPG. Items should be account-bound so nobody can trade. In-fact, nobdoy should be able to see anybody else's items, so they won't even be able to get jealous. While we're at it, perhaps we should consider removing more elements of progression? It's kind of annoying that the game can be much easier for someone who finds a good item or discovers a powerful build - monsters should power-scale like in Skyrim, so that it's always fair. Nobody has an easier time than anybody else. And probably, we should consider removing random items too - they make balancing the game way too difficult. Just introduce set items that drop from bosses, with standardized non-random stats. You can easily balance the game around these items.

I mean, hasn't anyone in GGG played WoW before? Sheesh. You'd think they'd know how to design a game like the rest of the industry by now.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Everyone being wealthy? This is like communism. Great on paper, shit in action.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740

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