[Nemesis] Avatar of Fire, Shield Charge, and Smoke Mine Oh My!
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And now for something completely different... and it works!
So I got tired of the usual specs (reave, spectral throw, CoC, etc) and wanted to try something a little different - Avatar of Fire. Now this passive has been repeatedly tweaked over the years and today it's a bit harder to make useful... but I wanted to make it work so I came up with the following. +Shield Charge +Smoke Mine Place a mine, charge in at full distance (giving you 200% "more" damage on hit), teleport back (fixing any desync issues and making the charge very safe). Rinse, lather, repeat. Currently I'm doing a mixture of Piety runs and low level maps (as you'll see, my gear still needs work). Packs die in 1-hit usually (even rares), Spinecrack dies in one hit, Kronk in two. The build works a lot better in groups or with a party (since the mobs will focus on someone else while you run in/out) but is completely manageable solo. Some great points about the build: -Most bosses are an absolute joke with a "bro" skeleton+blind totem and you charging in and teleporting back. -Corrputing Blood does nothing to you, since most die in 2-3 hits total. -Elemental Reflect does nothing to you. The majority of the damage is from the burning effect.. and not entirely sure why, this could be bug, but I can even spam infernal blow on uniques and take almost zero damage.. -It's a lot of fun and very cheap to build! Here's the build: Some key items for the build: " Skill gems and links:
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Still leveling my quality Chance to Ignite, but I'll move it over once it's higher %. Rest of my gear:
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Key points:
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-It's important to get Resolute Technique since Shield Charge can now be evaded (from a recent patch). Running and setting up the charge, the last thing you want is for it to miss.
-Until you get a Dyadus, these gloves add a sizable amount of damage with Avatar of Fire (12.5% physical to be precise since you get half of the 25%). It does lower your Infernal Blow dps but your main stay is actually the burning effect from the charge. I wore these until level 60 because the damage bonus was so nice! -You'll notice I have Arctic Breath on Cast on Damage Taken. Since I can't chill since I can't do any cold damage, the chilled ground effect actually helps quite a bit with slowing mobs down when you're getting hit. It also slows them from moving if I teleported out and am coming in for another hit. -I might move away from Dyadus at some point... although I'm not sure I can beat the dps from any other 1-hander. I'm not chilling so part of the effectiveness is gone but getting so large damage is going to be very hard for a physical weapon (remember, DPS means nothing.. it's max damage) Defenses:
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Coming soon!
DPS:
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Coming soon!
Videos:
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Coming soon!
Looking for feedback, thoughts, or just let me know things you want to see added to this. The build is a ton of fun and real easy to put together. Enjoy! Last edited by sanddemon#6161 on Dec 30, 2013, 11:54:13 PM
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Awesome! wanted to do that since avatar of fire came out. didnt thought of dydadus though with a 6 linked it may can be replaced with a high dmg mace.
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it nice to see something different than the usual stuff. good on you for finding something creative that works for you.
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reserv
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Would love to see a video of this...
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I'll make a video of a piety run later tonight assuming I can grab the time.
Replacing Dyadus is gonna be pretty hard - the ignite chance is extremely important because charging and not igniting sucks. It's also pure fire, whereas I lose a lot of physical damage from avatar of fire (25%). |
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Hi !
Thank you for this I was looking for that kind of stuff. Always wanted to play a fire templar as if I was an Hox of Age of conan =). Nevertheless, I was wondering how did you spend your passive points from level 1 to 30 for instance ? What are the key nodes to have ? Thank you very much for your help and advices |
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https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQNbppGxBLltROl4NwVHFVh8see62BRAG0jBIPPF8lKmg0N2kaD
i hope we will get videos and stuff |
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Ive been leveling with this, im lvl 39 atm and i do like no burning dmg, and it takes so many hit to even ignite. my gem has 31$ chance to ignite atm + the 11% from my curse. The build also has 0 life regen or mana regen, so im having srs problems with that aswell, how do you run 2 auras without life regen and mana?
Just waiting around.
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Hi.
First Shield Charge build that I see. Need a video soon guy, it could be funny. PS : Why not Increased Burning Damage instead of Melee Physical Damage/chance to ignite? PS2 : MultiStrike (or melee splash for packs) with your Skeleton could be good -> more hit = more chance to blind. Last edited by Evelyus#3421 on Jan 17, 2014, 12:00:11 PM
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