Question Regarding Resolute Technique
" Then don't use Blood Magic. The advantage that auras give far outweighs any reason not to have them. This is especially true for certain auras like Hatred and Vitality, since they are percentage based. If you can't sacrifice survivability, allocate more passive points into life and defenses. |
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IMO if you don't have high crit multiplier + crit chance + high acc, RT is worth or mandatory in some cases, due to the fact that you need to get the life steal and the time to kill stuff is going to be too long.
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" I use blood magic because my mana costs are unsustainable. Not to mention my survivability is much higher with blood magic, and surviving is more important than dps to me. You know, because I play in Nemesis... Not standard? And as for allocating more points into survivability and defense? Did you even look at my passive tree? It's full of dodge, block and HP nodes. Last edited by Sader#2952 on Dec 24, 2013, 8:48:08 PM
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" That's being very naughty! Crits don't crit if they miss! If you have a 75% chance to hit, and 25% chance to crit, you're only critting (3/4) of 25% of the time. It gets worse. Crits are checked twice against chance-to-hit. So you really only crit (3/4)*(3/4)*25% of the time, or (9/16)*25% ~= 14% of the time. So, with RT, supposing a 100 damage hit, you will always do 100 damage. Without RT, taking 75% chance to hit and 25% crit chance with 300% multiplier (an increase of 200% from the base damage), you deal an expected 75% * 100 + 14% * 200 = 103 damage per hit. Not the 125 you calculated above. It's a small bit better, but not by much. You have to make the judgement based on how easy it is to get 25% crit chance and 100% increased multiplier (which would get you to that 300% target.) IGN: SplitEpimorphism
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