Question Regarding Resolute Technique

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Sader wrote:
I play nemesis so I can't justify sacrificing so much HP, although with my build Anger or Wrath gives me a significant amount of DPS so it would be nice if I could run an aura, but I can't justify loosing so much health.


Then don't use Blood Magic. The advantage that auras give far outweighs any reason not to have them. This is especially true for certain auras like Hatred and Vitality, since they are percentage based.

If you can't sacrifice survivability, allocate more passive points into life and defenses.
IMO if you don't have high crit multiplier + crit chance + high acc, RT is worth or mandatory in some cases, due to the fact that you need to get the life steal and the time to kill stuff is going to be too long.
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Natharias wrote:
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Sader wrote:
I play nemesis so I can't justify sacrificing so much HP, although with my build Anger or Wrath gives me a significant amount of DPS so it would be nice if I could run an aura, but I can't justify loosing so much health.


Then don't use Blood Magic. The advantage that auras give far outweighs any reason not to have them. This is especially true for certain auras like Hatred and Vitality, since they are percentage based.

If you can't sacrifice survivability, allocate more passive points into life and defenses.


I use blood magic because my mana costs are unsustainable. Not to mention my survivability is much higher with blood magic, and surviving is more important than dps to me.

You know, because I play in Nemesis... Not standard?

And as for allocating more points into survivability and defense?

Did you even look at my passive tree? It's full of dodge, block and HP nodes.
Last edited by Sader#2952 on Dec 24, 2013, 8:48:08 PM
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Natharias wrote:
Actually, with a 75% chance to hit, if you get a ton of crit nodes you can easily do double what you would gain from RT.

Crits start off with doing 150% of your damage, a bonus of 50%. Crit multipliers quickly add up and you can easily do about three times your damage. Even if you crit just 25% of the time, you've more than made up for the 25% of times you miss.

100% chance to deal 100% damage = 400% damage in four hits.

75% chance to deal 100% damage, with 25% chance to deal, say, 300% damage = 500% damage in four hits.


That's being very naughty! Crits don't crit if they miss! If you have a 75% chance to hit, and 25% chance to crit, you're only critting (3/4) of 25% of the time.

It gets worse. Crits are checked twice against chance-to-hit. So you really only crit (3/4)*(3/4)*25% of the time, or (9/16)*25% ~= 14% of the time.

So, with RT, supposing a 100 damage hit, you will always do 100 damage.

Without RT, taking 75% chance to hit and 25% crit chance with 300% multiplier (an increase of 200% from the base damage), you deal an expected

75% * 100 + 14% * 200 = 103

damage per hit. Not the 125 you calculated above.

It's a small bit better, but not by much. You have to make the judgement based on how easy it is to get 25% crit chance and 100% increased multiplier (which would get you to that 300% target.)
IGN: SplitEpimorphism

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