Fix the economy/fun! (give us socketing vendor recipe)

Goodpost, +1

Farming 70+ maps for two weeks solid with no 5l or 6l drops of any kind.

Got a couple decent chests with crap links, spent a few stacks of fusing on them for nothing.

Now I'm reading that people are spending 1500-3000 fusings to get 6l? That is absurd.

Unfuck this system GGG, I already played diablo 3 and there's a reason I quit.
"
h_ninja wrote:
Goodpost, +1

Farming 70+ maps for two weeks solid with no 5l or 6l drops of any kind.

Got a couple decent chests with crap links, spent a few stacks of fusing on them for nothing.

Now I'm reading that people are spending 1500-3000 fusings to get 6l? That is absurd.

Unfuck this system GGG, I already played diablo 3 and there's a reason I quit.


You know even if they are going to add in a 100% chance to get a 6-link, your going to have to spend like 2000 fusings for it anyway. You'll just have a 100% to get it without the chance to save fusing if you get it before hand.

So..your still going to have to farm alot.
"And while I'm waiting for gambling to pay off or acquiring enough capital to trade for the item I need, I am not having fun... at all. I could progress according to my skill tree layout and EXP, but I either can't do enough damage without that minimum 5th link or I can't survive long enough to do the damage."

Couldn't disagree more... I played the entirety of Onslaught without even a 5L :( and it was still fun.

However, onto your suggestion... its not my cup of tea but im sure some out there will agree.

The first major amendment I would make however is the removal of a 6L recipe.

5L... sure, its an idea, its worth discussing etc.

6L... it would ruin the sheer joy of obtaining a 6L via crafting. It would also normalise 6L and leave us with 1 hugely rare orb (mirror) to pray for. I want that feeling of "omg, 1 day I may have a 6L". You also have to bare in mind the amount of fusings etc that would litter peoples stashes. From what I can tell, people still stay away from crafting in general and opt for trading... they still have this idea that crafting is useless. We need to work on that to change the common perception.

5L should still NOT be considered the minimum amount of links. 4L is still powerful and this has been buffed bigtime.

Overall I'm very sketchy towards a vendor recipe regarding linking. Definitely not here to say "you're wrong" though... just my concerns.

I don't want 5L & 6L all over the place. Thats boring...
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
The difference is that people would be working toward a definite goal with a finite cost.

As it is now, based on experience: since I've never had a 5l item randomly drop, my conclusion is that I will NEVER see one drop. At best, it will be an arbitrary length of time- it could be in the next five minutes or the next five months.

That's a recipe for burnout and turnover in the playerbase.

What these recipes would establish is effectively a maximum time limit at which you will receive a certain type of item. You could still get lucky before farming up 2000-3000 orbs- since that will take a long time anyway. But, it's more or less guaranteed.
"
durnitol wrote:
I have to do a 10 minute dance with a tough mob, such as your bandit example, bobbing and weaving to survive while eeking out the damage, waylaying adds, potting, going back to town


I quit reading right there, and stand by my previous "you need to get better" proclamation. :D

5-links aren't that hard to come by. On my Marauder I've used less than 80 Fusings and gotten 2. And they only cost "3-5 Chaos Orbs" (that's on the high side for Domination, but I won't argue it), especially considering it only takes about 5 minutes to find someone willing to trade 20 Orbs of Alteration for a Chaos Orb.

Just another case of undervaluing those blue items that drop.
Look, man. Video games are hard, okay?
"
durnitol wrote:
I've never seen a 5 or 6L anything drop, and I've seen exactly one story about someone looting a 5L white item on these forums. All other 5 and 6L acquisitions, or at least the vast majority, come from trading and crafting, to my knowledge.


Believe me or not - up to you
This dropped to me in Merciless Old Fields (Act 2, where that uniq golem dwells)

Dropped from "white" archer, not even magic or rare monster
It was blue; id shows crappy mods -> scouring, whetstone, stored for (maybe) crafting

Now you have 2 stories on forum about looting 5L :D

P.S. oh yeah, almost forgot
1) Why should every build be centered around 6L?
There are plenty of "viable" (god i hate this word) build with 4L
(or only 1 5L needed; but excuse me, if you can't afford one simple 5L - you're doing smth wrong)

2) 5L and 6L can drop. Who said it should be "common"?
It will be boring if you can get any item easy. It's like playing with cheats in any game - becomes boring very quickly.
And on top of that - such things "awake" creativity: "how can i build here (build around that skill, etc) without 6L\5L"

3) After that "more 4-linked" patch i got one interesting observation. I don't need so much 4L.
Pretty weird, huh?
I tried to get 4L as quick as possible earlier. Now i don't even need those tons of dropped\vendor-available 4L.
Remember, suffering is convenient.
That is why many people prefer it.
Happiness requires effort.
Last edited by HarukaTeno#6546 on Dec 19, 2013, 12:41:22 PM
"
durnitol wrote:
Ignoring the insult, I will address the point you made by expressing what I already addressed it in my original post, but I will elaborate since you have already pigeon-holed me as a whiner (which I may be), complaining that the game is too hard (it isn't).

I also have crap gear, I also have only 4L on any piece, I also play in zones several levels above my own (current char is level 56 as well by coincidence), and I also consider it a kind of challenge to accomplish. The distinction is that the challenge isn't skill, it's tedium. I have to do a 10 minute dance with a tough mob, such as your bandit example, bobbing and weaving to survive while eeking out the damage, waylaying adds, potting, going back to town if necessary, and coming back to do it all over again if the first try didn't get the job done.

I also swap out gear, change tactics, change my skill setup or weapon approach, if my current setup just isn't getting the job done on a particular encounter. An easy example would be sacrificing DPS and a bit of HP for cold resist when fighting Merveil. But none of these things helps my main point, which is that I set out to accomplish a goal with my build from the moment I created the character, based on the passive tree and skills used.

I am perfectly fine with the mediocre stats on my equipment. I don't have maxed resists (average of 35% in Merc), my equipment DPS and defense is low, but I'm getting through content all the same. But I don't want to just get through content, I want to see my plan come to full fruition. I want to see it work. I want my play skill to enhance my plan, not be the ONLY plan regardless of my goals. I want to have mad bragging rights that I dreamed up a build no one else did (to one degree or another), and it was my creativity that was responsible. Creativity: That's the appeal of this game.

I couldn't care less if I have to continue to progress slowly, treading carefully around poison bomb throwers and leapers, kiting Kole and Brutus, etc. I only want to be able to use the skills I had intended and carefully planned out at level 1.

I don't want easier... I don't want better/more stats beyond what the game already provides. I just want my plan to be realized. Generally 6L is the optimum plan, but it can be at least realized with 5L, and 4L just wallows in "this wasn't what I planned" status.

For now, I am grinding through RNG to get better than 4L, and there is no skill at all involved. No act on my part beyond trading will accomplish what I need to see my build come to life, stats be damned. Had I known I could forge a 5 or 6L item from the beginning, I could have planned for the exact currency required and waited for the right moment to choose which gear I collected was right for me to use it on. I have no hope of that as it stands.

A vendor recipe for this provides MORE options for character builds.. which is exactly why I play.




I don't mean this at all as an insult, but the economy was not balanced for level 56 characters...

I've gotten to 56 in a day of play... Even if they added a recipe to socket or link your gear you would not have enough currency for it in such little play time. The game is designed to be played through with 4 link gear.

I'm not saying that it would be horrible to have these recipes, but I do want to make you aware that they would not fix your problem. Your current problem as I see it is not having enough time to play the game :-/
"
Zanixx wrote:
"And while I'm waiting for gambling to pay off or acquiring enough capital to trade for the item I need, I am not having fun... at all. I could progress according to my skill tree layout and EXP, but I either can't do enough damage without that minimum 5th link or I can't survive long enough to do the damage."

Couldn't disagree more... I played the entirety of Onslaught without even a 5L :( and it was still fun.

However, onto your suggestion... its not my cup of tea but im sure some out there will agree.

The first major amendment I would make however is the removal of a 6L recipe.

5L... sure, its an idea, its worth discussing etc.

6L... it would ruin the sheer joy of obtaining a 6L via crafting. It would also normalise 6L and leave us with 1 hugely rare orb (mirror) to pray for. I want that feeling of "omg, 1 day I may have a 6L". You also have to bare in mind the amount of fusings etc that would litter peoples stashes. From what I can tell, people still stay away from crafting in general and opt for trading... they still have this idea that crafting is useless. We need to work on that to change the common perception.

5L should still NOT be considered the minimum amount of links. 4L is still powerful and this has been buffed bigtime.

Overall I'm very sketchy towards a vendor recipe regarding linking. Definitely not here to say "you're wrong" though... just my concerns.

I don't want 5L & 6L all over the place. Thats boring...


As long as the recipe cost is higher than the expected number (like 1200 fusing for recipe vs 1000 from random) there should be less 6L on the grand scale.
"
h_ninja wrote:
The difference is that people would be working toward a definite goal with a finite cost.

As it is now, based on experience: since I've never had a 5l item randomly drop, my conclusion is that I will NEVER see one drop. At best, it will be an arbitrary length of time- it could be in the next five minutes or the next five months.

That's a recipe for burnout and turnover in the playerbase.

What these recipes would establish is effectively a maximum time limit at which you will receive a certain type of item. You could still get lucky before farming up 2000-3000 orbs- since that will take a long time anyway. But, it's more or less guaranteed.


I have dropped the following...



This is with an 1-2 hours of play a night and a lot of play on Saturdays.
"
majesw wrote:
"
h_ninja wrote:
The difference is that people would be working toward a definite goal with a finite cost.

As it is now, based on experience: since I've never had a 5l item randomly drop, my conclusion is that I will NEVER see one drop. At best, it will be an arbitrary length of time- it could be in the next five minutes or the next five months.

That's a recipe for burnout and turnover in the playerbase.

What these recipes would establish is effectively a maximum time limit at which you will receive a certain type of item. You could still get lucky before farming up 2000-3000 orbs- since that will take a long time anyway. But, it's more or less guaranteed.


I have dropped the following...



This is with an 1-2 hours of play a night and a lot of play on Saturdays.


anecdotal evidence are not legitimate arguments in any part of the world.

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