Shock and Horror NERF PLX?
The best facetank I've seen of Shock & Horror is this guy: http://www.pathofexile.com/forum/view-thread/719253
|
![]() |
" yeah as long as there were other monsters attacking hi he was invincible. ahh the power of Aegis "They... Eats... The Mens..."
IGN: M_Judge |
![]() |
Dominating blow OP on this map: Double Torture Chamber bosses, with -Maximum Resistances, Shocking Ground, +30% Boss Damage, and +25% Attack Speed. Bosses died in 10s, with no damage taken =).
http://youtu.be/cqZhn7oSuqQ?t=3m51s Last edited by Ceryneian#3541 on Jan 18, 2014, 10:59:02 AM
|
![]() |
Guys ultimately can we decide that, if the boss is undoable because of us having no skill then that's our problem? That being said I'm not saying that's the issue, from what I have read today and in the past is that even exiles with the best gear have big issues with this boss and it boils down to "risk reward".
Is it worth it, is it really worth it? I mean your not guaranteed maps or uniques but there is a really high chance of you loosing your character(hardcore) or experience(standard). My argument here is that don't you guys agree that if GGG makes a boss so hard that no one even attempts it because its not worth it then that's poor design? No offence but theres no motive for us to even try with no guarantee of good drops. I propose 2 ideas; 1. For certain really hard bosses have some sort of guaranteed drop(ie, map, unique, something) or 2. Scale down the damage for the boss so the fight mechanics are still there making it fun but its not instant rip. I realize my ideas are flawed in some way im sure but just my thoughts. -Pookyfied P.S. I'm sure you all know people like me, who don't even think about doing the boss fight. Not because of my gear because my gear is really good, but the scaling is too strong. Here until the end.
|
![]() |
" Um... as already shown in this thread, this boss is very doable for many builds. A tough boss? Sure. Undoable unless you have 100 ex of gear? Not even close. Hardest boss in the game? Again, no. I think it's fine as is. The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard |
![]() |
" And GGG gets one from me as well. It is enough we have to put up with desync and delay every fucking day. I don't play nemesis, but I can say this boss is so annoying just because his summons are tankier than himself. I can 1shot almost any pack of monsters in the game with LA except those shitty summons. On top of that, boss himself has at least three times more hp than any other boss. Having 75% res and 3.5k means 1 sec and you're dead from beam. This doesn't even let you to hide behind a pillar. I don't understand, what kind of mind scripts those level 72 maps bosses? At least the jungle valley one has tons of loot if you can handle him. This one is a screw up that gives you the same shit loot as any other boss. Seriously? Match up the reward at least. " Then what boss is? This and the jungle valley one. At least the later one has tons of loot. Last edited by demonstorm#4423 on Jan 24, 2014, 11:56:12 AM
|
![]() |
i'm a ranger, 4k hp, 7k armor and i can solo that shit and tank the stupid chaos spider ( lv 86 )
|
![]() |
" Residence, Courtyard, and Palace bosses are substantially more difficult than Shock & Horror or the Jungle Valley Weaver. The 352nd character to hit Level 100 in Standard The 82nd character to hit Delve 1000 in Standard Last edited by tackle70#1293 on Jan 25, 2014, 1:08:16 PM
|
![]() |