Zombie control

I feel the user should have the ability to direct where the user wants the zombie to go. The user could select 1 or more zombies and then click at the desired location.
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Kind of RTS-like? Might be a little too much, I think.
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Perhaps something like a minion action bar?

I could see the convenience of it, if it only basic commands (Attack, Move, Hold Position, Passive etc.)
From the videos I've seen the zombies aren't very fast, although they do tele to your location if they get a little too far away.

Might be a good idea to increase their movement speed and possibily their attact speed at higher skill levels.
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Minions should just follow the character and attack close enemies or when you attack an enemmy.
What i miss though is a minion health bar.
So you can see how many they are and what life they have.
Since there are pots for minions you need to know how much life that have.
Minion health bars, map icons, and AI (esp. zombies) have all been brought up numerous times in the beta forum. I wouldn't be surprised if there were some significant changes for those in the next patch.

The zombies' slow speed is the trade-off for how tough they are. If they could keep up with you, you would have a constant tank, which would be pretty unbalanced towards casters who choose not to use zombies. You can just summon new ones, replacing those that are far away. Again, a trade-off, in the form of mana.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Last edited by WhiteBoy#6717 on Sep 10, 2011, 3:29:16 PM
would be nice if you could use Ctrl key then click to tell them where to go. but having more than 1 zombie at a time could be used as a wall.
I guess as you progress, zombies could get a 'formation' skill bar as well.
That was really interesting you can control, 1 or more zombies, it is also nice if some zombie can be your team to kill some of your opponents.

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Shooting zombie games
I feel that the micro-organization may be a flaw, and simply too difficut to manage. It sounds like a good idea, but there needs to be an easier way to manipulate them than that.
Last edited by Age_of_War#5934 on Jan 8, 2013, 1:30:32 PM

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