How many sounds can the game output simultaneously?
Path of Exile is written in c++. C++ is a powerful langauge n' all, but it's expensive to develop in, it's not like GGG built their audio engine stuff in mind for being able to swap it out whenever. Low level code written in c++ isn't that flexible. It would be hundreds of programming and QA hours to integrate a new sound engine.
Any indie developer writing their own engine from scratch is going to go with openAL, despite its age. At least, I don't know of any better free alternatives, it's what I'm using for my game. openAL might be old, but 32 sounds is certainly sufficient when you're first building your game and you aren't thinking in the very long, optimistic term, where you have dozens of enemies and players fighting at once. What I really want to know though is why GGG chose to mix Direct X with openAL. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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" You got a point about 'from the ground up' (I knew that,) and perhaps I come off too strong at times, but always know I mean well for Path of Exile since I DO want to see it succeed much more. P.S. Sometimes I wish a lottery winner who was a fan of PoE would come around and donate a few million to PoE so that you guys can get the job. I know if I was a lottery winner PoE would be one of the things on my list to heavily donate to for more help, more changes, faster progress, etc. Money is the root of all annoyances since you can't progress or do much without it... When game developers ignore the criticism that would improve their game, the game fails. Just because a game receives a great amount of praise vs. only a small amount of criticism does not mean to call it a day and make a foolish misplaced assumption that it is perfect. (me) Last edited by HeavyMetalGear#2712 on Feb 19, 2014, 12:36:37 AM
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