Let the cheaters cheat.

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desrocchi wrote:
Could we have a single player / no trading league then?
Nobody would care for a cheater in such a league... and it would be desync free!


Enabling someone to cheat in an offline league gives them enough knowledge to learn how to cheat in the online leagues. Part of why PoE is hack-free is because enough of the game is server-side that the client doesn't have access to enough stuff for people to figure out how to cheat.
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Bunnu wrote:
"
desrocchi wrote:
Part of why PoE is hack-free is because ALL of the game is server-side that the client doesn't have access to enough stuff for people to figure out how to cheat.


fixed
It's f2p game - this model does not support offline play.
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zalsrevenge wrote:
Desync>>>cheaters

Cheating ruined Diablo 2.


True, but you could played single player, and didn't care about that entire cheating environment.

I have a cyclone duelist and since I've discovered /oos macro, my gameplay improved by 1000%. However it's a bit annoying to spam it every few seconds. Almost always after /oos I'm moved back, so do monsters, even monsters corpses (sic)! That's also a bit sad, that I can easily notice when I'm desynced, but server doesn't, or he does, but usually too late. The good side is that it possibly could be improved.

Last edited by CookieVortex#2622 on Dec 13, 2013, 3:35:11 PM
Since desync has caused me so few problems in this game, I am of the belief that all these desync posts are cheaters trying to make in roads for duping.

Filthy cheaters.
I personally just don't think it's being taken very seriously by GGG. I'd imagine they could of spent time improving it instead of adding more content.

Cool more uniques
Cool a few more abilities
Cool micro-transactions for GGG!

Why add all these if the game cant be played smoothly.

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