Let the cheaters cheat.
" Enabling someone to cheat in an offline league gives them enough knowledge to learn how to cheat in the online leagues. Part of why PoE is hack-free is because enough of the game is server-side that the client doesn't have access to enough stuff for people to figure out how to cheat. |
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It's f2p game - this model does not support offline play.
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" True, but you could played single player, and didn't care about that entire cheating environment. I have a cyclone duelist and since I've discovered /oos macro, my gameplay improved by 1000%. However it's a bit annoying to spam it every few seconds. Almost always after /oos I'm moved back, so do monsters, even monsters corpses (sic)! That's also a bit sad, that I can easily notice when I'm desynced, but server doesn't, or he does, but usually too late. The good side is that it possibly could be improved. Last edited by CookieVortex#2622 on Dec 13, 2013, 3:35:11 PM
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Since desync has caused me so few problems in this game, I am of the belief that all these desync posts are cheaters trying to make in roads for duping.
Filthy cheaters. |
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I personally just don't think it's being taken very seriously by GGG. I'd imagine they could of spent time improving it instead of adding more content.
Cool more uniques Cool a few more abilities Cool micro-transactions for GGG! Why add all these if the game cant be played smoothly. |
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