Spell casters need single-target DPS

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raics wrote:
I'd actually also like to see shotgunning removed from spells.

As it is, we got pretty lackluster projectile spell damage in order to avoid them being too good when you use multiprojectile gems. So, currently, it's either mp supports or bust.

I mean, just look at the multiprojectile gems: less damage for more coverage, so, you are supposed to tradeoff single-target damage to tackle crowds. But we don't, we get both area and single-target damage with one gem, no tradeoff involved, and that's plain bad design that promotes 'one skill wonder' playing style.


it sorta works like point blank though:

more damage when you face tank and all projectiles hit the same target
less damage when you are away and only 1 hits him.

though i wouldn't mind at all if all spell/ranged attacks became one:
point blank for all projectiles, MP doesn't shotgun for either, the new "more" support working for spells, spells counting as "hits" for lgoh and etc
Kinda, but not really, you could say point blank doesn't work for any distances farther than 'in your face', but if you click far enough you can hit with all three fireballs, pulses or spears over half the screen away.

Not sure I'd go for that much unification, especially for leech. What I'd like to see is melee to leech instantly and ranged to leech over time, elemental damage at half rate. And vaal pact removed.

If things stood differently I'd ban leeching by spells completely, casters should be able to stay away by using distraction and sheer power, however, as it is now they must get hit at some encounters, no matter what.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I agree, the fact that EK is the best single target spell is ridiculous (I did some math a long time ago).
If Concentrated Effect works with Fireball (when you shoot one target) then it will be Fireball with LMP, which is even more ridiculous.

And there is also Discharge.
Another thing to keep in mind are minions, which is probably another reason why single-target spells are toned down and nearly non-existent. Even with zero passive support, summoning up minions adds quite a bit of DPS. Often I will just stick to my weaker range-AoE option since the combination of the two is enough damage--why step into melee range against something like Kole just to get the shotgun damage off?
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Ameluxen wrote:
Another thing to keep in mind are minions, which is probably another reason why single-target spells are toned down and nearly non-existent. Even with zero passive support, summoning up minions adds quite a bit of DPS. Often I will just stick to my weaker range-AoE option since the combination of the two is enough damage--why step into melee range against something like Kole just to get the shotgun damage off?


Its funny you mention this because i just leveled a detonate dead/zombie char to the 60s thinking the minions would make up for my lack of single target. The truth is, while they do decent damage, they will almost always die in the situations you need them. One ground slam from kole/brutus and they're all gone. If you're against a tough rare or boss they will never last more than a couple of seconds. They're also very frustrating to use in general because they don't really commit to mobs and just kind of wander aimlessly. Minion AI is awful and they really need to look into doing whatever D2 did to make it work. But that's really another topic all together
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Nikola wrote:
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Ameluxen wrote:
Another thing to keep in mind are minions, which is probably another reason why single-target spells are toned down and nearly non-existent. Even with zero passive support, summoning up minions adds quite a bit of DPS. Often I will just stick to my weaker range-AoE option since the combination of the two is enough damage--why step into melee range against something like Kole just to get the shotgun damage off?


Its funny you mention this because i just leveled a detonate dead/zombie char to the 60s thinking the minions would make up for my lack of single target. The truth is, while they do decent damage, they will almost always die in the situations you need them. One ground slam from kole/brutus and they're all gone. If you're against a tough rare or boss they will never last more than a couple of seconds. They're also very frustrating to use in general because they don't really commit to mobs and just kind of wander aimlessly. Minion AI is awful and they really need to look into doing whatever D2 did to make it work. But that's really another topic all together


agreed to some extent that relying on npc's you dont control will occasionally leave you in a bad spot.

I will say though that I have one shot Kole before when he slammed and killed all of my zombies at once, and they all had minion instability. Was pretty funny, took me awhile to realize why he just died out of the blue.


The other good news is that they are reviewing fire spells soon and have reworked the burn mechanic with the last patch. I think spell caster single target damage is going to get much love from the burn status.

ice spear + cold to fire + increase elemental passives + increase burn damage might be interesting.
Hey...is this thing on?
Last edited by LostForm#2813 on Dec 12, 2013, 1:32:49 PM
yea im really really hoping this new fire skill they add is good single target for my firetrap/dd char >.>

That's literally the only thing im missing
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Nikola wrote:
yea im really really hoping this new fire skill they add is good single target for my firetrap/dd char >.>

That's literally the only thing im missing


"charged blast"

doesn't sound too much like a single target skill.


the name makes me thing something similar to a spell support i have suggested... and I in turn have stolen the support idea from "delayed blast fireball"


the new skill sounds like a slow hitting high damage aoe skill... my only complain is that if they introduced another such skill (i.e. discharge like damage 1sec casting time) it will quickly become a CoC skill... and we already have enough of those.

True that, discharge should have a cooldown, that skill should never be spammable, and it wasn't for a long time due to charge generation problems. Then they introduced some poorly thought-through gems and uniques and there ya go. Instant idiocy.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►

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