Ranged attack totems should not require equipped bow
Even after being nerfed, there are still hardly any people that use ranged attack totem
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Wouldn't there be some kind of general ratio of damage between weapon types? As in, axes tend to do X times the damage of bows? Could you use such a multiplier to kind of normalise the damage from whatever weapon the character has equipped back to being a bow? No idea how that would work out, just a quick thought.
Because as is, yeah, the characters that can use Ranged Attack Totem are the characters that least need more ranged support, which seems kind of counterintuitive skill design. |
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