Ranged attack totems should not require equipped bow

Even after being nerfed, there are still hardly any people that use ranged attack totem
Wouldn't there be some kind of general ratio of damage between weapon types? As in, axes tend to do X times the damage of bows? Could you use such a multiplier to kind of normalise the damage from whatever weapon the character has equipped back to being a bow? No idea how that would work out, just a quick thought.

Because as is, yeah, the characters that can use Ranged Attack Totem are the characters that least need more ranged support, which seems kind of counterintuitive skill design.

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