A somewhat new player's review of Path of VexOhmIstDol

PoE has alot of similar stuff that can get you through the game just like path of exile that cost near to nothing.

Geofri's Baptism can be bought for 1-4 chaos and you can get all the way to level 50-60 and it'll be BIS, goldrim can be used all the way into the end of cruel too and so on. Most of the knowledge that the game is too hard or it's too hard to farm is just from the lack of information most players have about the game.

I think the issue with the game is people expect to just run through the game with almost next to nothing is a problem from the rampant duping and complete ease of glitching/bugging through D2.

Some of the criticism is just design choices of an ARPG, most items are worthless because by comparison your gear is already better. Not every single gear can be worth something, but at least in PoE you can sell it for shards in which you can trade or use yourself.

Also trading is a fallacious point in any ARPG because in any game period trading is always better in any set-up system that you could possibility trade. Even in the "mythical" goodness of D2 that were apparently there was the most amazing progression curve that everyone love and you could do it yourself. Guess what? People send countless hours trading and there were million of websites spawned for trading, rose tinted classes or something but I have no idea why PoE system which is almost exactly the game is codemed to be worse.

I think too many people focus on issues that plague every single ARPG to ever exist as oppose to finding ways to improve on the solutions each ARPG came up with.
Last edited by RagnarokChu#4426 on Dec 11, 2013, 11:48:53 PM
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sidtherat wrote:
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Natharias wrote:


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The damned desync.


It's always going to be a problem. Small company with a F2P game being compared to a major company that made an ARPG series and is making a kludge of WoW with overflooding it with expansions.


World of Tanks would like to have a word with you. same as many many other games released after 90'.

desync is a result of design decision and while reasons are in some areas okish (accuracy system/evade) the execution is simply crude. what is even more crude is complete silence on ggg part for months now about progress and if they want to fix it at all(i exclude that great wall of text that explains desync, this is simply wall of excuses)



All the more reason why desync isn't going to go away.
well said

+1000000

they won't listen btw, GGG focus is creating more and more supporter pack.
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KopaKabana wrote:
OP,+100+
totally agree with you

As a new player,with very low income in terms of mats and orbs, i am stuck on farming low level areas , for xp.

But even for that i am penalized, i am forced to go higher, even if my gear dont allow me, yes,2 negative resistances in Merciless and no possibility for upgrades due to inflated prices, or no drops whatsoever

FRUSTRATING GRINDING GEAR should be the name of this game

as far as I can tell you are more likely to obtain currency during Normal/Cruel then you otherwise would in Merciless. However, now that the game has been officially launched and the new Act 3 content was added, they've added the ability to do Maps without first being required to complete Merciless.

So once you've reached the Gemling Queen in Act 3 Merciless you can switch to doing Maps which you may find vastly easier then the normal Merciless content (I know I have!). I've also noticed a dramatic upswing in the amount of currency I find ever since I started maps too (Though it's kind of a hit and miss as some maps will favour my friend in loot (gear), some maps will favour myself and some maps will favour neither of us in loot though the latter isn't an often occurrence).

I've been playing since the start of Open Beta and only managed to reach maps with one of my characters about 2 weeks ago. I don't use any "builds" found online either, instead I choose to just use common sense when choosing passive skills and although it's taken me a few attempts to make a character that can reach Maps, it's been pretty darn fun accomplishing this milestone.
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Last edited by Nicholas_Steel#0509 on Dec 12, 2013, 12:11:11 AM
My review of your review:

You actually managed to remain somewhat civil and coherent, which is quite the feat. Congrats!

Now, for everything else:

The about me is totally pointless, not only is it not relevant at all to video games, even one as focused on numbers as PoE, but it comes off as ego stroking and actually counteracts the reason you put it in there to begin with.

You used the word "anti-fun" which is a buzzword Riot loves to spit out every second they can. Don't use that word, it's ridiculously pretentious and straight up idiotic to claim that this or that is "anti-fun" people have different ideas of fun.

You claim that the difficulty isn't from the monster AI or different clumps of monsters with differing abilities, and then call out lightning thorns/reflect/chaos damage/physical spells as "edge-cases." What. Are those not different skills involving different AI that is making the game difficult? Based off of the way you wrote this, I'm thinking that really, you just don't like having to adapt to the difficulty of the game, and choose to blame the game instead of yourself. Don't worry, it's common.

There are plenty of safely farmable areas in PoE, you refer to D2 item progression and totally ignore the fact that there were massive amounts of dupes significantly lowering the gear ceiling for everybody, you do the same to crafting and trading what you did with your criticism of difficulty, "I don't like it therefore it's not the correct execution." You refer to the spirit of Diablo games being killing monsters and getting loot, which isn't wrong, but at the same time, closer to the spirit of Diablo is making a ton of dupes of imbalanced items and making them cost not even a tenth of what they should. That was how D1 was done, and the same for D2.

You don't need anything more than a 4-link to play the vast majority of builds at endgame, 5-links and above are extremely useful no doubt, but not necessary. If your build needs a 5-link then consider playing a build that is more within your means. A crit spell build using ice spear or ethereal knives for example.

No point in responding to your desync complaint, a very obvious case of thinking what you want to think rather than seeing reality for what it is.

I like the (scattered)plot and music of PoE, Lioneye's Watch, Chamber of Sins, Solaris Temple, Vaal Oversoul theme, the library just a few of the songs I love. You're trying to pass your opinion as fact.

I like how you immediately addressed these "Stop Having Fun Guys", you preemptively compartmentalized anybody who could possibly oppose the opinions you presented in your review, which is typical of someone suffering from delusions of grandeur. Be a little more open to opposition, you come off as arrogant and straight-up unlikable otherwise, which does your review no favors.
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RagnarokChu wrote:

Also trading is a fallacious point in any ARPG because in any game period trading is always better in any set-up system that you could possibility trade. Even in the "mythical" goodness of D2 that were apparently there was the most amazing progression curve that everyone love and you could do it yourself. Guess what? People send countless hours trading and there were million of websites spawned for trading, rose tinted classes or something but I have no idea why PoE system which is almost exactly the game is codemed to be worse.


Yeah the difference is that D2 at least had proper self found progression, where as PoE doesn't.

Any game where you can swap items will invariably create a trading websites/R.M.T's, however D2 was never designed with an economy (or an environment where your items were mainly obtained via trading) in mind. The creators of D2, the same people that created TL/TL2, always balanced, and designed the game, so that you could more or less progress self sound

The opposite can be said of PoE, at least when you hit merciless

For my endgame characters, almost all of them invariably end up having the majority of their gear obtained via trading, I can definitely say that was not the same experience I had in D2
Last edited by deteego#6606 on Dec 12, 2013, 12:49:17 AM
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deteego wrote:
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RagnarokChu wrote:

Also trading is a fallacious point in any ARPG because in any game period trading is always better in any set-up system that you could possibility trade. Even in the "mythical" goodness of D2 that were apparently there was the most amazing progression curve that everyone love and you could do it yourself. Guess what? People send countless hours trading and there were million of websites spawned for trading, rose tinted classes or something but I have no idea why PoE system which is almost exactly the game is codemed to be worse.


Yeah the difference is that D2 at least had proper self found progression, where as PoE doesn't.

Any game where you can swap items will invariably create a trading websites/R.M.T's, however D2 was never designed with an economy (or an environment where your items were mainly obtained via trading) in mind. The creators of D2, the same people that created TL/TL2, always balanced, and designed the game, so that you could more or less progress self sound

The opposite can be said of PoE, at least when you hit merciless

For my endgame characters, almost all of them invariably end up having the majority of their gear obtained via trading, I can definitely say that was not the same experience I had in D2

Okay tell me how many engimas and chains of honors and stones of jordon did you find, Grief Rune Word or Last Wish Rune Word Boots, Gore Rider Gloves Dracul's Grasp Belt Verdungo's Hearty Cord, or String of Ears Shield: Exile Rune Word, or Herald of Zakarum Helm, Harlequin Crest, Crown of Ages or Delirium Rune Word Rings Bul-Kathos' Wedding Band, The Cat's Eye or Highlord's Wrath. Did you craft or found yourself?

Also what is this myth that you cannot progress normally in Path of Exile? There are people in races and at the start of leagues that hit maps/merciless one day.
Last edited by RagnarokChu#4426 on Dec 12, 2013, 12:59:37 AM
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RagnarokChu wrote:


Also what is this myth that you cannot progress normally in Path of Exile? There are people in races and at the start of leagues that hit maps/merciless one day.


I will when you don't completely miss the point I was making
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deteego wrote:
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RagnarokChu wrote:


Also what is this myth that you cannot progress normally in Path of Exile? There are people in races and at the start of leagues that hit maps/merciless one day.


I will when you don't completely miss the point I was making


Your point was you cannot progress normally like in D2 and you found most of your end game items like in D2.

You did not in fact find most of your end-game items in D2, in which they were duped to hell and many people have a hard time getting them without many hours of trading and playing.


You can get to maps and beat this entire game in an day or less then a week in hardcore mode starting with nothing, it's a proven fact that has been done over and over again.

TL/TL2 was a good game, people didn't complain about them because there is offine single player mode were you can mod the shit out of the game with +10000 different content or change drop rates or xp rate or give yourself whatever items you want. There was also different difficulty modes so anyone can play the game easier or harder.
Last edited by RagnarokChu#4426 on Dec 12, 2013, 1:04:22 AM
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Erik wrote:
IlyaK1986:

Thanks for the feedback. What do you think about the newer tracks that were added in act3x (Gardens, Library and Sceptre of God)?

We have only had a composer work on PoE tracks during brief times during the development so in a way we have had much less than one dedicated composer. Recently we have been able to get a composer that is working on a on-going basis to make new tracks and improve old ones. One of the goals with the act3x tracks, and even more so with tracks for act 4 will be to incorporate memorable melodies.

BTW, if someone were to stumble upon Kaom in a future expansion of PoE, I am sure he would be very dangerous.


Hey Erik.

The theme most memorable to me right now is Lioneye's, but the chanting of Scepter of God is a little bit of an earworm as well, but not a pleasant one considering how frustrating the entire dungeon is for an eva ranger (shield+physical eva-roll bypassing spells=uh-uh). I have absolutely no recollection of the gardens or library either, since, once again, those places are places I tried to get through ASAP and not look back.

As for Kaom...please tell me we'll meet the big guy. I mean come on, if his unique axe is a two-hander and he had two such monstrosities, I wonder if maybe Kaom will spill some lore over the course of a good fight. I can imagine him being the ultimate marauder type.

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