Real Money Auction House
Please, no.
But I can still see people selling items for real money with a middle man maybe? I don't know this is how it worked when people sold items for real money in Dota 2 |
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a BIG no.
.~*sweep is the meta*~.
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I really think that a real money auction house is a bad idea, we shouldn't be able to be more powerfull just because we are rich.
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What?...
"FullyBlownDaddy"-FullBlownDaddy™
"FillBlownDaddy"-GGG "FullBlownMommy"-Casual_Ascent |
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this is terrible idea! thank god GGG are sane ppl that would never implement this
Last edited by species258#5234 on Jan 19, 2013, 2:00:12 PM
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" For me, I don't have any incentive to play a game, where I can buy what I need for cash. Because I will do it and get bored within a week and never return :). Especially a game with no 'soulbound' items and special hard to achieve requirements to eqip any item. RMAH is like making an offline mode, where you can enable god mode, run through content in a day and move to a next game. In my opinion RMAH means some fast 'easy cash' for developers, but ruins profit and game itself in long term. The game with RMAH possibilities, if it is popular, gets flooded by bots as well. As a result, ingame items loose value and gamepaly becomes unrewarding. I am not against any ideas, but I personally will stop playing any game the day RMAH is implemented there. |
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I really find it unethical for a company to create a RMAH like Blizzard did. However, it's an illusion that there won't be any real money trading, just look at D2jsp, they have a PoE-category, and it will be huge.
Danskere: PM mig, hvis I har brug for en guild.
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As someone who took on the RMAH on D3 like it was a part-time job, let me tell you something I've learned: real-money transactions for games are really all about commodities, which in turn buy items. Whether it's Diablo 3's gold or Diablo 2's forum gold, you don't get to unload your truly epic endgame/PvP finds for a satisfying payday. Instead, you trade them for high runes or a few million D3 gold, then sell the commodity.
This greatly detracts from the feeling of an epic find. The game stops being about equipment and starts being about a floating number that represents your wealth. If we did it in PoE, what you'd likely get is some place where you could trade a bunch of money for Gemcutter's Prisms, or vice versa; other transactions would be for suckers. GGG has made it clear that they care more about the gaming experience than they care about making a quick buck. Taking that into consideration, I think GGG should make sure to have strong "free to play" language in the user agreement, and should use that to shut down entities like d2jsp if possible. It's what's best for gameplay, by far. Unfortunately, I think the same is true for non-money auction houses as well. These also tend to reduce your items down to floating numbers (as anyone who's play D3 knows all too well). You'd like to think that with the variety of commodities, some system to automate the trading process would be a good thing, a time-saver, but I fear that it would totally destroy the feeling of finding epic items. Perhaps the reason why item finds are so much more satisfying in PoE than in D3 is precisely because trading is so freaking hard to do because it's completely in manual and there isn't a true baseline commodity to trade with (GCPs come close, but some people want other things). This makes you far more dependent on self-found and makes you value your good item drops far more; you know you'd have a tough time finding something as good as that through barter. And aren't games like this all about how awesome the item-hunt is anyway? Why would we want to do anything to disrupt that? Is making items easy to find a good thing, or in fact the worst thing possible? In conclusion, auction houses seem like a good thing for ARPGs like this, but in fact they're not, they actually destroy them. Every game that has them becomes an auction house game with an ARPG sidegame, as opposed to a straight-up ARPG. They seem to be helping, but they're actually killing the enjoyment. They're like heroin. Let's kick the habit. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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^^
EPIC post, Scrotie!!! Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
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BIG NO to this!
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