Split Arrow / Frenzy Build (New to Bow need help)

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heatzz wrote:
@Lezli & Islidox
Thanks for pointing out the inefficiency stuff.

I had changed my build here's the changes:
Taken off Frenzy charge on the north.
Taking Berserking & UW which leads to Blood Magic.
From Blood Magic, go up to get more Life% & Iron Grip.
Path to Iron Grip branch it to Duelist tree for Life Regens & Fury Bolts with better efficiency than branch from Thick Skin.
i seriously doubt about taking hp without any defense nodes under that ~65lvl +50 armor. Its ok if u planning play in group and someone tank mobs. Hp boost need to be combined with something, evasion usually, because at start u dont have access to armor nodes - but need survive somehow. 2 difficulty and u get stuck in any flikerstrike / leap mobs location - they simply oneshot you. Discussion its ok but u should test build in game anyway and see how it works indeed
ign - FancySneakyDevil
Last edited by Doitfrlulz#6337 on Jan 20, 2013, 5:26:36 AM
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Doitfrlulz wrote:
i seriously doubt about taking hp without any defense nodes under that ~65lvl +50 armor. Its ok if u planning play in group and someone tank mobs. Hp boost need to be combined with something, evasion usually, because at start u dont have access to armor nodes - but need survive somehow. 2 difficulty and u get stuck in any flikerstrike / leap mobs location - they simply oneshot you. Discussion its ok but u should test build in game anyway and see how it works indeed


What do you mean without taking defense node?

I had Grace with IR, and Ranger's starting points are 48% evasion which converts to armor as well as Steel Skin nodes. Also there's the Steel Skin node below which I will take them when I feel needed to, could swap out 30% elemental damage with weapons for that.

I will always use a decoy for flicker/leap mobs.
Last edited by heatzz#7635 on Jan 20, 2013, 8:28:26 AM
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heatzz wrote:
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Doitfrlulz wrote:
i seriously doubt about taking hp without any defense nodes under that ~65lvl +50 armor. Its ok if u planning play in group and someone tank mobs. Hp boost need to be combined with something, evasion usually, because at start u dont have access to armor nodes - but need survive somehow. 2 difficulty and u get stuck in any flikerstrike / leap mobs location - they simply oneshot you. Discussion its ok but u should test build in game anyway and see how it works indeed


What do you mean without taking defense node?

I had Grace with IR, and Ranger's starting points are 48% evasion which converts to armor as well as Steel Skin nodes. Also there's the Steel Skin node below which I will take them when I feel needed to, could swap out 30% elemental damage with weapons for that.

I will always use a decoy for flicker/leap mobs.

as i see in ur build Ranger starting points are 1 accuracy and 2 dmg. IR not really SO useful. Grace 50lvl (10) has 800 evasion + 50 evasion from agility concede from 250. Show us final build w/o - " i can go there or there or there" With this build u have 3 points in armor. Its 72-75 points mark. Its first defensive nodes in entire build + in addition using BM to hurt urself. And yes i consider this build not work from this point. Look on it closely.
U have +48% dmg in start game nodes - than HP HP HP HP HP+ some acc/evasion from agi(not so much) first 50 points u get 50 str in 2 nodes -its +25 life only so %+ hp near useless(having 100 hp and 300% hp boost?) w/o all ur items get +max hp attribute AND u need + dmg on all of them so build suddenly have huge item dependence. Also -first 50 points u have only +30 int - its mean u forced to use Mana rings with Very low max Mp pool. Almost all useful Ranger skills cost around 20 mana + u need keep Grace constantly on.

Look farther ahead. 70 points + more hp some str(finally) more agi, 1.5 % regen and BM. Still 48% dmg increase. U simple scratch to death all bosses i think, with so much attack power.
ign - FancySneakyDevil
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Doitfrlulz wrote:

as i see in ur build Ranger starting points are 1 accuracy and 2 dmg. IR not really SO useful. Grace 50lvl (10) has 800 evasion + 50 evasion from agility concede from 250. Show us final build w/o - " i can go there or there or there" With this build u have 3 points in armor. Its 72-75 points mark. Its first defensive nodes in entire build + in addition using BM to hurt urself. And yes i consider this build not work from this point. Look on it closely.
U have +48% dmg in start game nodes - than HP HP HP HP HP+ some acc/evasion from agi(not so much) first 50 points u get 50 str in 2 nodes -its +25 life only so %+ hp near useless(having 100 hp and 300% hp boost?) w/o all ur items get +max hp attribute AND u need + dmg on all of them so build suddenly have huge item dependence. Also -first 50 points u have only +30 int - its mean u forced to use Mana rings with Very low max Mp pool. Almost all useful Ranger skills cost around 20 mana + u need keep Grace constantly on.

Look farther ahead. 70 points + more hp some str(finally) more agi, 1.5 % regen and BM. Still 48% dmg increase. U simple scratch to death all bosses i think, with so much attack power.


Wow block of text.

Opps I guess I saw a wrong build of mine, thanks for pointing out.
I don't intend to run any elemental auras at start except for grace until I could reach BM.

Is not like I'm face tanking mobs, so I don't think I need more armor/evasion nodes, these are more of the bonus points I might take at very late game.

I would rush down to get thick skin, might then golem's blood before reaching BM.
The build has around 197 max life with 256% increase life.
The reason why i head to middle is for more life as well as getting the 3x 18% resist when late in game.

Of cus with BM you probably want all your gears with life mod which aren't too hard to get imo.

The 1st 30 Int is enough for Anger/Hatred, last 30 is for Wrath which will be used late in game together with Onyx amulet you fulfill the requirement.




Last edited by heatzz#7635 on Jan 20, 2013, 11:35:09 AM
If you want to head to Iron Grip, then it should be an endgame consideration, and I think with this build you get more mileage in the points used:



It has slightly less life but includes the Master Fletcher notable for more damage and the Alchemist notable for faster healing. You want that 1% HP regen in the middle of the Duelist's tree before heading up to Iron Grip to help counteract the effects of BM. (along with Golem's Blood)
For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224
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Islidox wrote:
If you want to head to Iron Grip, then it should be an endgame consideration, and I think with this build you get more mileage in the points used:



It has slightly less life but includes the Master Fletcher notable for more damage and the Alchemist notable for faster healing. You want that 1% HP regen in the middle of the Duelist's tree before heading up to Iron Grip to help counteract the effects of BM. (along with Golem's Blood)


Hmm....Ic, looks great with all the crit chances/multipliers there for more points on late games.
Thanks for the changes.

Question, do you think this build works in HC?
Also do you think Life Leech/Life on Hit is a must for this build?

I was thinking of Life on hit because of Frenzy charges, it might heals me faster than life leech.

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