Poll: Monster life number display

Should numbers be shown on the monster life bars?

Yes
59817.66%
No
51215.12%
If enabled in the options
227667.22%
"
Diaval wrote:
It is nice when you see how much damage you deal by hit and how much life you gain by heal etc.
This is very well done in a certain successfull free-to-play game based on dota.

You can already see your own life numbers, this is more about showing an opponents life. I voted for if enabled (weeks ago)
"Instead of praising what you do not understand, try understanding what you do not praise."
- Charles L. Haeldrik
Nothing wrong with options... having a LACK OF OPTIONS on the other hand... well that is where it becomes like EVERY OTHER MMO... BLAND.
The game NEEDS to flow freely, not clustered by a (selfish) view of how everyone "should" be happy, freedom is happiness and more people will at least try your game if you present them with options.
I love virtual brutality so save it for the Mobs...
"
cybrim wrote:
Nothing wrong with options... having a LACK OF OPTIONS on the other hand... well that is where it becomes like EVERY OTHER MMO... BLAND.
The game NEEDS to flow freely, not clustered by a (selfish) view of how everyone "should" be happy, freedom is happiness and more people will at least try your game if you present them with options.


This game isnt a MMO though o-o its an Online Action RPG o:

Yeah, more options will be better :3
"...You know the difference between arrogance and confidence?

Confidence can back its shit up." -Charan
Last edited by anderdouche#1012 on Jul 24, 2011, 2:59:24 AM
http://www.pathofexile.com/gallery/#/preview/i87 to me this looks good enough but do the monsters have levels?
ACE Member.
I prefer numbers shown, but i think option is good compromise.

Its good that gaming experience is adjustable by gamers needs.
Gyntti2 @ d2jsp.org
i think health numbers should be optional.

what i would like to see:
you can only see the total health amount after actually hitting an opponent.
this way i can see whats happening with my dmg output when i fight bosses, but i can still get suprised by running into some new opponents while i am low on health.
Optional, as most have said thus far, because we don't need to know exactly how many points lvl 1 mobs have left. But it might be useful for comparing skills/builds.
its more exciting for me to guess the health rather than seeing the actual numerical value call me old school but this more interesting to play
"
its more exciting for me to guess the health rather than seeing the actual numerical value call me old school but this more interesting to play


True
You didn't turn out your phone in church?!
It may be God calling.
I agree with haveing to guess is way more fun and exciting, at least on new mobs...so maybe make an option to see numerical values but monsters have a ?/? until you have killed a few. or if you really wanted to go crazy you could build it based on YOUR CHARACTER'S knowlege of the monsters' health. say you kill a little squirrel in 1 hit with a 10 damage strike, so the next squirrel you see will show <10 or something, becoming more accurate as you kill more, this could apply to monster weaknesses/resistances as well. but that would probably be way overkill in action RPG =D

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