1.0.2c Patch Notes and some 1.0.3 Screenshots

That Growth and Decay, may I be the first to say, that anyone using or contemplating a RF build, just jizzed... :P
IGN: Golem_Antsy, Harvest
Fox looks sexy! Oh yeah, Growth and Decay as well :P
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Spikey00 wrote:
I'm hoping there will be some on the left side of the passive tree too?


left side burning right side dot, dats dah way it works! then again these are only spoilers, so who knows :P
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629
Taipei is a cooooooool city!!!
VULPIX. HOLY SHIT.
IGN: Surging_Strike
"
Fire_Kid wrote:
I think having Chaos damage nodes is a bad idea. Maybe DoT in general because it's not specific, but chaos damage by itself... Yeahhhhh not exactly happy right now.


where do you see chaos damage nodes, i see growth decay stating dot, most likely meaning the side nodes are also hp regen, dot degen related; and i see purple nodes, with no info whatsoever on em. could be dot, could be chaos, 50/50 chance cuz it looks similiar yet different.

if its chaos, cmon added chaos damage does kinda need a way to be increased other than indirectly through generic damage types like aoe, spell damage, or projectile damage.

besides all fire dot is high, punture dot is high, all thats really left is chaos dot. if the previous are not true for you, my friend, your doing it wrong :P
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629
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Doomsdxy wrote:
What about fixing Conc Effect W/ Poison Arrow?


all that is actually broken is the tool tip, the increased damage still occurs, tested and confirmed.

took a 19 gem unmodified to ledge, fired it, didnt kill enemies with dot fully, added conc aoe, killed them. also using it on my PA / puncture char, and it does make a difference there too.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629
"
Fire_Kid wrote:
I think having Chaos damage nodes is a bad idea. Maybe DoT in general because it's not specific, but chaos damage by itself... Yeahhhhh not exactly happy right now.


Why not... since there are Fire, Cold and Lightning damage nodes?
Chris Wilson: "Today was the proudest day of my life."
That's one foxy fox........take my money (well, points anyway)!
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe

Not sure I like the Movement circle diminished down to just 3 and shared with the replaced Attack Speed circle.

Can't we have both?
The full Movement circle AND the Attack Speed circle, with the Attack Speed circle in-between the Chaos circle/Movement circle coming off the Movement circle or Chaos circle DEX node?

-edit-
Unless of course, those 3 Movement nodes add up to the full 17% with the Attack Speed nodes remaining the same for the 9%.
Last edited by TheCoffeeGod on Dec 4, 2013, 11:05:28 PM

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