Storm Call Made Easy - Nemesis Build EB/AA/Skele
Hey there, love the way your build sounds thanks for putting it up - do you have any tips for somebody relatively new to Nemesis using storm call templar? :)
Chris plz
Gimme good RNG |
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What about the bandits ?
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" Norm Save Oak Cruel Save Alira, you can also kill all here. Difference is not significant. Merc Kill All |
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" This build makes you pretty tanky. With arctic armor and molten shell activated, don't fear taking a hit. It makes targetting your beacons much easier when they are stationary. Skele totem will do a good job of keeping aggro off of you. I leveled my character from level 1 to maps solely with Storm Call. Make sure you use conductivity on everything. White/Blue Mobs you should 1 burst. Most Elites you will be able to 2-3 burst. If you can 100% 1 shot yourself with elemental reflect. Divide and conquer with your traps and small bursts. Lightning thorn mages in act 3 suck as well with reflect. For Nemesis Mods. Get a remove bleed pot for corrupting blood. Storm Heralds suck, be very careful of them. No other mod really should bother you too much. You need to be inside proximity shield for your beacons to do damage. Besides that, its Nemesis, so basically everything wants to kill you. Most Bosses just keep your skele totem summoning and you can burst them down. |
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" Thx a lot exiled bro =) btw : When should we take Static Blows ? And what about Elemental Proliferation on Storm Call ? |
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" You should basically be rushing toward static blows. The sooner you get it the better. I don't find elemental prolif to be needed. Stacking shock on everything really isn't a problem. |
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Thx again
I'm having a lot of fun with this one :) |
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Decided to make this my next character. Looks so damn fun. Hopefully it scales well into mapping!
http://www.pathofexile.com/passive-skill-tree/AAAAAgYBBUIOSBGWE54WbxmFGmwfAiQ8JKomlSepKPopTyycLR82xTbpOuE8BT1fQYdBlkSrRZ1G10lRTeNSU1VLVa5VxlptXcZd8mBtYqxnvW0ZcFJwu3DVdhF6qn4zfll-r3_GghCCHoKbgseIQojxi4yMNo0ZjmSPRo-mmuCboZ2jnaqdrp_foi6kkaZXpwinXKxZrrO0OLUEtvq3PriTwbTBxcHzz2XQ0NVP1p3YJNsL3Yzd895337DgEuFz42rkIuTs5RnnY-vu7SDub-988h3yRfem-ej60vv1_Kv-Cg== Took your build and re-worked a crit-based version for those interested in that. I started from Shadow but it goes all the way into the Templar start so it's only 1 node difference between the two, I'll probably start from the Templar myself for the mana regen. It has substantially less armor and ES and doesn't have as much mana reservation (those nodes are all close by the path though if you wanted to take them!) but has a little more HP and a ton of crit. I think this is still Nemesis viable (be SUPER careful with reflect though). What do you think? Would love some help refining this! IGN: Dmillz Last edited by Dmillz#6641 on Dec 6, 2013, 7:12:27 PM
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Maybe I missed something but I think that you leave your shield without gems. In that case wouldn't it be a good idea to move lightning warp there linked with faster casting and reduced duration allowing not only faster teleports but either boots/gloves/helm to be 3L?
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This build is just what I have been looking for!
I currently have powershiphon wand templar and just bought good gear for this build but I dont have enough currency to get orbs of regrets to do your passive build so I have to go close what I have now. With small tweaks i could get this build: If someone could check that and comment like have I missed something important would be good. I currently have 94 skillpoints to use. Benefit that I see from my passive build is that in the future there is lot of good skills very near (more lighting damage, criticals if wanted to go there, more life and mana). The reason why i'm so heavy on mana and manaregeneration is to use multiple auras and high level artic armour constantly. Last edited by Redherring13#1454 on Dec 7, 2013, 3:05:26 AM
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