Create your own Passive skill tree Node

"
JusticeAndLiberty wrote:
"
reitaaaxD wrote:
Not really my own but.. Life Gain on Hit.
I want this for more survivability, I know Life Leech is there but I heard it was more of a regeneration sort of thing and not instant life gain per hit.


The problem with life gain on hit is that it scales badly into end game content, at least in my opinion.
what about,
Life gain on hit:
Gain life when you succesfuly hit an ennemy. Based on your total of ((str+dex)/10)
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"
Sexcalibure wrote:
"
godsmackfan1002 wrote:
Just for fun, unfortunately I am not a GGG dev or Reaper so I can't make these dreams come true. However, if you could what kind of big node would you add to the passive tree?

I myself would like to see more nodes that affect damage. I notice a lot of the biggest nodes are geared more towards survival play styles, especially around my character, the duelist.

So I came up with these.

Titan Forged Steel

-Increase the size of your weapons so they can reach further.
-20% more physical damage
-Strength requirement on weapons is increased by 100%

Wizzard's Fire
-Casted spells are 50% bigger
-Gem stat requirements are increased by 100%

Urgency
-Attack speed on weapons is increased by 50%
-Dexterity Requirement on weapons is increased by 100%



Hey Op, great potential you got in this thread, maybe organize it so people can feel a bit rewarded about their ideas

take a look at how i did mine :http://www.pathofexile.com/forum/view-thread/65609


Very crafty I'll see what I can do here
Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452
"
JusticeAndLiberty wrote:
"
reitaaaxD wrote:
Not really my own but.. Life Gain on Hit.
I want this for more survivability, I know Life Leech is there but I heard it was more of a regeneration sort of thing and not instant life gain per hit.


The problem with life gain on hit is that it scales badly into end game content, at least in my opinion.

Non of my characters really went up past Lvl 40 so I wouldn't really know, but if a lot of people think so, then this might not be a great idea.

I was thinking of having multiple nodes for Life gain on hit, kind of similar to One-handed damage nodes, +x% Armour nodes etc. and not just one special node. So you can stack up more and more Life gain per hit.
Revive:
- Enables raising of blue monsters as spectres without reverting to normal
- +150% mana cost

Resurrect: (augmented Revive passive)
- Enables raising of blue and yellow monsters as spectres without reverting to normal
- +300% mana cost
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 13, 2013, 6:45:54 PM
"
Pizzarugi wrote:
Revive:
- Enables raising of blue monsters as spectres without reverting to normal
- +150% mana cost

Resurrect: (augmented Revive passive)
- Enables raising of blue and yellow monsters as spectres without reverting to normal
- +300% mana cost


I like this one a lot, I put it under the Templar just so he could have some under his section. As crazy as it sounds I would like to raise unique monsters as well :D.
Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452
"
godsmackfan1002 wrote:
"
Pizzarugi wrote:
Revive:
- Enables raising of blue monsters as spectres without reverting to normal
- +150% mana cost

Resurrect: (augmented Revive passive)
- Enables raising of blue and yellow monsters as spectres without reverting to normal
- +300% mana cost


I like this one a lot, I put it under the Templar just so he could have some under his section. As crazy as it sounds I would like to raise unique monsters as well :D.


Reincarnate: (augmented Resurrect passive)
Flavor text: Rise again not as my adversary, but as my ally.
- Enables raising magical, rare, and unique monsters (not bosses) as spectres without reverting to normal
- +600% increase to mana cost
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jan 13, 2013, 7:14:01 PM
Been thinking about passives to make acrobatics/health builds more appealing.

Another keystone at the end of the acrobatics line (so only acrobatics characters can take it):

'Adaptive Reflexes' : When you get hit by an attack, the next hit you take only does half damage. Attacks will continue doing half damage until you evade/dodge.

This would makes getting an unlucky string of hits against you as an acrobatics character not so damning.

A type of small node called 'Evasive Flourish' : Every time you evade or dodge an attack you regenerate .1% of your max life (the precise number you regen would be subject to balancing obviously). Maybe have 3 of these up at the shadow area (around claws) and 3 down by the ranger starting area.

Last edited by trias_e#7932 on Jan 13, 2013, 8:23:58 PM
"
Pizzarugi wrote:
Revive:
- Enables raising of blue monsters as spectres without reverting to normal
- +150% mana cost

Resurrect: (augmented Revive passive)
- Enables raising of blue and yellow monsters as spectres without reverting to normal
- +300% mana cost


I like this one, quite new and fresh.
"
trias_e wrote:
Been thinking about passives to make acrobatics/health builds more appealing.

Another keystone at the end of the acrobatics line (so only acrobatics characters can take it):

'Adaptive Reflexes' : When you get hit by an attack, the next hit you take only does half damage. Attacks will continue doing half damage until you evade/dodge.

This would makes getting an unlucky string of hits against you as an acrobatics character not so damning.

A type of small node called 'Evasive Flourish' : Every time you evade or dodge an attack you regenerate .1% of your max life (the precise number you regen would be subject to balancing obviously). Maybe have 3 of these up at the shadow area (around claws) and 3 down by the ranger starting area.



Interesting concept, I have heard ideas like this before. I think it would work well if the adaptive reflexes was a chance thing too if you didn't dodge an attack.
Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452

Report Forum Post

Report Account:

Report Type

Additional Info