Create your own Passive skill tree Node

Just for fun, unfortunately I am not a GGG dev or Reaper so I can't make these dreams come true. However, if you could what kind of big node would you add to the passive tree?

I myself would like to see more nodes that affect damage. I notice a lot of the biggest nodes are geared more towards survival play styles, especially around my character, the duelist.

So I came up with these.

Titan Forged Steel

-Increase the size of your weapons so they can reach further.
-20% more physical damage
-Strength requirement on weapons is increased by 100%

Wizzard's Fire
-Casted spells are 50% bigger
-Gem stat requirements are increased by 100%

Urgency
-Attack speed on weapons is increased by 50%
-Dexterity Requirement on weapons is increased by 100%

Edit: I will organize everyone's ideas here the best I can. Try to include what category your node would best fit into.

Maurader
Spoiler
"
Titan Forged Steel[/b]
-Increase the size of your weapons so they can reach further.
-20% more physical damage
-Strength requirement on weapons is increased by 100%


Templar
Spoiler
Revive:
- Enables raising of blue monsters as spectres without reverting to normal
- +150% mana cost

Resurrect: (augmented Revive passive)
- Enables raising of blue and yellow monsters as spectres without reverting to normal
- +300% mana cost

Reincarnate: (augmented Resurrect passive)
- Enables raising magical, rare, and unique monsters (not bosses) as spectres without reverting to normal
- +600% increase to mana cost(pizzarugi)


Witch
Spoiler
Wizzard's Fire
-Casted spells are 50% bigger
-Gem stat requirements are increased by 100%


Shadow
Spoiler
Spark of Life.

gain 24% Energy shield and 24% maximum life.
Lose all Evasion and Armor rating.(xchokeholdx)


Ranger
Spoiler
Urgency
-Attack speed on weapons is increased by 50%
-Dexterity Requirement on weapons is increased by 100%
Highwind

Fly awaaaaayyyy~! Then shoot Missiles (geffreyy)

'Adaptive Reflexes' : When you get hit by an attack, the next hit you take only does half damage. Attacks will continue doing half damage until you evade/dodge.(trias_e)


Duelist

Flask
Spoiler
Swashbuckler:

Grants an extra flask slot on belt.(RottenSausage)

Omnislash
Lose control of your character, cannot use flasks, 20% more attack speed. 15s duration. 30s cooldown (geffreyy)


Gems
Spoiler
Ignorant Knowledge
- Cannot equip support gems.
- All gems have +3 levels.(Secksy)


Misc
Spoiler


Frog Drop
Do AoE Damage in a targeted area based on how many mobs you killed in the last 5 seconds. 10 second cooldown.

Lionheart (Keystone)
All Hits are Critical Hits. Cannot use skills (except regular attack).

Grand Lethal (Keystone)
All Attacks become Spells. 50% reduced spell damage.(geffreyy)

Life gain on hit. (reitaaaxD)

f3rret
Spoiler
f3rret is awesome
- only applies to characters played by f3rret
- 1000% more armor/es/evasopm
- 500% more physical damage
- 500% more elemental damage
- Chaos immunity
- HP becomes 1000 (f3rret)
Unique 3D art- http://www.pathofexile.com/forum/view-thread/342452
Last edited by godsmackfan1002#4549 on Jan 13, 2013, 8:39:16 PM
f3rret is awesome
- only applies to characters played by f3rret
- 1000% more armor/es/evasopm
- 500% more physical damage
- 500% more elemental damage
- Chaos immunity
- HP becomes 1000
Closed beta member since: March 19, 2012
"
f3rret wrote:
f3rret is awesome
- only applies to characters played by f3rret
- 1000% more armor/es/evasopm
- 500% more physical damage
- 500% more elemental damage
- Chaos immunity
- HP becomes 1000


You have nice dream there ;)
Ignorant Knowledge
- Cannot equip support gems.
- All gems have +3 levels.

IGN: HotnessEverspleen
Swashbuckler:

Grants an extra flask slot on belt.
Blasphemous HC-SSF Path of Exile 2 enjoyer.
Can I do skill gems instead?

Omnislash
Lose control of your character, cannot use flasks, 20% more attack speed. 15s duration. 30s cooldown

Frog Drop
Do AoE Damage in a targeted area based on how many mobs you killed in the last 5 seconds. 10 second cooldown.

Lionheart (Keystone)
All Hits are Critical Hits. Cannot use skills (except regular attack).

Grand Lethal (Keystone)
All Attacks become Spells. 50% reduced spell damage.

Highwind
Fly awaaaaayyyy~! Then shoot Missiles

^All of the above are jokes. Don't take them seriously.

"
RottenSausage wrote:
Swashbuckler:

Grants an extra flask slot on belt.


There is already a node named Swashbuckler. Pick a different name
IGNs-
Gyeff // Greff // Gyaff
Last edited by geffreyy#5100 on Jan 13, 2013, 4:22:05 PM
Spark of Life.

gain 24% Energy shield and 24% maximum life.
Lose all Evasion and Armor rating.
Don't Touch my Sweep please GGG!
"
godsmackfan1002 wrote:
Just for fun, unfortunately I am not a GGG dev or Reaper so I can't make these dreams come true. However, if you could what kind of big node would you add to the passive tree?

I myself would like to see more nodes that affect damage. I notice a lot of the biggest nodes are geared more towards survival play styles, especially around my character, the duelist.

So I came up with these.

Titan Forged Steel

-Increase the size of your weapons so they can reach further.
-20% more physical damage
-Strength requirement on weapons is increased by 100%

Wizzard's Fire
-Casted spells are 50% bigger
-Gem stat requirements are increased by 100%

Urgency
-Attack speed on weapons is increased by 50%
-Dexterity Requirement on weapons is increased by 100%



Hey Op, great potential you got in this thread, maybe organize it so people can feel a bit rewarded about their ideas

take a look at how i did mine :http://www.pathofexile.com/forum/view-thread/65609
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Not really my own but.. Life Gain on Hit.
I want this for more survivability, I know Life Leech is there but I heard it was more of a regeneration sort of thing and not instant life gain per hit.
"
reitaaaxD wrote:
Not really my own but.. Life Gain on Hit.
I want this for more survivability, I know Life Leech is there but I heard it was more of a regeneration sort of thing and not instant life gain per hit.


The problem with life gain on hit is that it scales badly into end game content, at least in my opinion.

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