Full life leech possible

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Restrictred wrote:
I have a question about accuracy. You have only one 8% node and only 122 dex. How many chance to hit do you have? Is it a problem?

I'm a newbie so sory if this question is stupid:)


Not a bad question. Ideally, you should have ~30%-50% total worth of Passive Skill Accuracy. Otherwise, be ready to miss a lot or to focus much of your gear on Accuracy.

If you use Spells, you don't need Accuracy.
Here since Closed Beta. Never found a Mirror. Still love PoE. :- )
Last edited by markus7#6023 on Jan 18, 2013, 2:31:16 AM
Spoiler
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spaph wrote:
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iBones wrote:
[Quote Pyramid Removal]

Life leech is a slipper slope. Reach too far, and your physical damage isnt high enough to merit enough leech as you level. Early to mid game, I find leeching to be entirely more viable than say lvl 75(which is where most builds "end".


I agree completely with your first point. I was just running the numbers for ghousty.

As for viability, I have to disagree on your second point. I believe a heavily leech-based build would work just fine endgame. A high enough ES or HP pool coupled with such high leech would make Armor and Evasion nigh irrelevant (given the opportunity to attack, of course; Eye of Chayula and Dream Fragments would be necessities for endgame content, unless you enjoy being stunlocked or frozen).

Speaking of itemization, a feasible percentage life leech to aim for around level 60 (with BloodRage and a LifeLeech gem, dual wielding Fright/Eagle Claws) would be 30% or more.

In terms of skills, I'd use DualStrike with MeleeDamage (and/or OnFullLife if CI) > FasterAttacks > LifeLeech > AddedFire for single targets, and WhirlingBlades with FasterAttacks > MeleeDamage (and/or OnFullLife if CI) > LifeLeech (or LifeOnHit if HP). For auras, Discipline (if CI) > Grace > Hatred > Clarity (a must at lower levels, but worthless endgame due to mana leech). Obviously, also socket BloodRage somewhere, and WarlordsMark if you want even more leech or need an on-demand boost to your survivability.

Finally, the build(s). Both of these builds leave Throatseeker open, which is the path I would take after attaining the build as shown (around approx. level 60 for CI, and level 70 for HP helping Oak).

CI (needs Eye of Chayula, worse early leveling):


HP: (safer early leveling, Eye of Chayula optional)


TL;DR: 30%+ Leech is endgame viable; here's how.

EDIT: Holy 8lb 6oz newborn infant Jesus, that's a wall of text. I should write a guide.

I want do do somethink like theaseHP-EV build in open beta Thx very much
https://www.twitch.tv/sober667
I believe the LL cap is 20% could be wrong though
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twistedforce wrote:
I believe the LL cap is 20% could be wrong though


No, theres no cap. At most, there´s a "cap".

The rate of the life leech is 20% max hp/s, but that can change (for example quality life leech etc.)


Also, if you take the vaal pact life leech is instant.
IGN: N_Bohr
I think Resolute Technique is pretty much out of the question due to distance, but I think we can agree that the ability to hit more often than not is vital, specially with Vaal Pact.

There are two Accuracy nodes nearby Shadow. One across from Ghost Reaver, and the other just below Acrobatics. Combine those as needed with the accuracy derived from Claw passives and I think it should be fine.
I've been playing a dual claw/LL build up to 37 now and the damage isn't that great. I don't know if it's just me but I seem to have shit luck with the dodge/evasion and get wrecked at the end of cruel in a group if I'm not extra careful. I've layed out a very similar build as Spaph's HP setup and I'm finding that some resists are really needed as when you're going to get hit, you will be hit HARD. Dual strike is alright but whirling blades seems to register horribly at the slightest bit of lag, quickly draining your mana and stopping HP replenish. I don't see my damage output and survivability increasing much, but I haven't reached vaal pact yet so this could change. I think I'm going to try this again in OB with some changes because I really really want this character type to work. Main notes are more +res, +life, or go for armor or ES instead of dodge.

Current passives so far:
Spoiler


Dodge setup considered for OB:


IS setup, don't know how CI will be in OB (and no current exp with it)


I like this last setup a lot, which makes me think ranger might be a slightly more viable starting point for me, and I think it's what I'm going to roll with at the start of OB.
Actually, I had experimented a bit with RT and managed to reach it rather easily along with some of the other leechy and high-end life stuff there. It's possible but I suppose there will be stuff given up. I kinda liked having the constant, no-worry that I'll miss life leech going with it. If you plot the course, you can get to it *kinda* painlessly, but it means giving up a measure of the Int-side of the Shadow tree. Then again, since there won't be any more Crit, those can be given up for the trip over.

I've seen some folks with high-level characters who have some builds that go from one end to the other, so from my experience it's a case of 'possible, but needs careful plotting'. Also, I don't think I would try it in HC-it DOES take time. The minimum 'plot' is 22 points(so level...19? Trying to remember how many bonus points I had by then. Maybe it's 18). That's of course giving up all the other bonus nodes, so you likely won't be getting it til later. I had tested it on a Skill Point wipe, so I don't know how exactly long it would have taken me. IMO, I'd be more interested in it on the higher levels where 'not missing at all, making sure leech always goes through' is of higher importance so you can 'stock up' on damage before hand.


(Basically I was also going for claws and leech, and since the Shadow had Claws and the Marauder had Leech, I would have had to zip across the board either way if I took a Marauder or Shadow for the idea I had.)

Of course, with changes to OB, I can't say how this will go-But going to try anyway, that's what's fun about this game.

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