[CURSE IMMUNITY MAP AFFIX] Can we please have this changed?

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You have a curse-support build so you suggest removing the curse-immune mod. Which isn't so bad - until you suggest phy-immune, ele-immune, etc -- so that others with the same type of dedicated build will face the exactly the problem you have with curse-immunity - an entire build rendered useless with one mod.

It's kind of a selfish suggestion isn't it?

*ok i saw the "jokingly" part, but from the rest of the thread, looks like not everyone did.
Last edited by Ebrelle#2302 on Dec 2, 2013, 11:39:31 PM
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Ebrelle wrote:
You have a curse-support build so you suggest removing the curse-immune mod. Which isn't so bad - until you suggest phy-immune, ele-immune, etc -- so that others with the same type of dedicated build will face the exactly the problem you have with curse-immunity - an entire build rendered useless with one mod.

It's kind of a selfish suggestion isn't it?

*ok i saw the "jokingly" part, but from the rest of the thread, looks like not everyone did.


Actually, my suggestion was not to remove it; it was to make a change to it so it reflected the other map mods. Maps can roll cold res @ 75% and not immunity to cold. Why make it so curses are entirely worthless; just add a mod that makes them only 25% effective. Mobs already have an affix for curse immunity; no reason to make the entire map curse immune.

Also, glad that you saw that I suggested phys-immune and others. Seems like you also agree that adding a map mod that makes a build-type useless is pretty disappointing. This is exactly the point that I'm trying to get across with multiple curse builds (and for any other build out there).

On top of that, it seems like the curse immunity mod rolls fairly frequently, which is another disappointment. Why not make it have the same chance to roll as blood magic or no regen?
Last edited by cloudily#1108 on Dec 3, 2013, 12:14:26 AM
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I spec'd out of my curse buid as the 11 passives to make my triple curse build just wasn't worth it anymore.(it was 6 to reach the node and 5 for the nodes themselves)
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Yeah.. my Ranger is reliant on Projectile Weakness. Not that she couldn't handle 'Immune to Curses' maps, but she may have issues with tough enemies that also have Life Regen. Immune to Curses maps would not be fun at all for me to run with my Ranger. I would probably prefer Temporal Chains to Immune to Curses..
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
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Perfect_Black wrote:
Yeah.. my Ranger is reliant on Projectile Weakness. Not that she couldn't handle 'Immune to Curses' maps, but she may have issues with tough enemies that also have Life Regen. Immune to Curses maps would not be fun at all for me to run with my Ranger. I would probably prefer Temporal Chains to Immune to Curses..


I think it's fair to have an affix that reduces curse effectiveness, but immunity to curses is just a bit harsh.

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