Maze map mod being removed?

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Zahndethus wrote:
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Angryweasel wrote:

Actually its around 1/3 bigger ;)

the picture shows it going from 800 to 1200 in area size


that's 50%


Doh brainfart always forgets its only the other way around it would be 1/3

xD
"I'm afraid if I stop drinking the cumulative hangover will kill me" ~ Sterling Archer
IGN: Angryweasel / PopTheWeasel
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toby4511 wrote:
How about you wait for the patch to see what its like before you begin crying?

Oh please. They are removing the maze mod. No mention of all maps now having it. It's simply gone. Self explanatory.

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Asmosis wrote:
I dont think you understand.

All maps are random configurations. All high end maps are rolled to huge/maze unless your trying to handicap yourself.

Now you have larger maps by default, so not only do you not waste large amounts of currency getting a specific mandatory mod, you also get more map variety as one of the prefixes has been freed up to use for something else like inhabitation affix, monster life etc.

Overall its a good change, maps are going to be better at all levels with less currency required to roll them. you can take the first good quantity roll instead of having to keep chaos'ing until you get a good quantity roll that includes maze/huge.

I don't think you understand. I don't give a rat's behind about rolling chaos' on maps, at least not in comparison with my desire for decent randomness. You're all so stuck on how this is a good change because of how it affects currency, yet none of you seem concerned by the fact that the average individual map's randomness is significantly reduced.

Remember Diablo 1? Yeah, we need maps like that.
Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
Are you trolling Zedda? Maps aren't less random, they're just all bigger now. It is simply better. You like having minuscule maps? Or you like putting hundreds of chaos to roll decent mazes?
What aren't you understanding? Maps without maze rolls aren't as random as maps with maze rolls.
Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
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Zedda wrote:
What aren't you understanding? Maps without maze rolls aren't as random as maps with maze rolls.


The previously Maze-able maps are now automatically mazed, sometimes even larger than they were previously, from what I've seen. What is there to complain about?
Last edited by cloudblade70#2117 on Nov 29, 2013, 6:09:29 PM
Zedda idk what your complaining about...maze didnt really add randomness, it just made the maps larger. I for one am glad i dont have to reroll awesome maps anymore because they dont have maze, and i also look forward to not using 20+ chaos on a single map just to maze it.

From what i seen today some of the previous top maps(if mazed) got a bit smaller, but on the other hand even the maps that used to be pretty much worthless due to small size (ug sea,strand,gorge, plateau etc) seem to be viable now.
ign: ggtyfutoo
Last edited by jojo777#2219 on Nov 29, 2013, 6:45:58 PM

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