Unidentified maps should be easier to make

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morbo wrote:
I don't get this unid thing. 30% quality is not amazing at all. You can get 30%+ easily with alterations and you have the control over the mods.

Since alterations are so abundant, its not worth to run unid maps for just 30%. imo
Now imagine the percect "cakewalk" map. Add 30% quantity to that.

Worst case scenario 30% quantity is 15% more item drops. Best case you got all non-quantity bonuses and it's 30% more item drops.
IGN - PlutoChthon, Talvathir
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Fruz wrote:
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tmaciak wrote:
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Fruz wrote:
No, vendor recipes need to be much less interesting than trading with player, it's fine how it is atm imho.


Why?

Because otherwise, no one would trade, the game would be filled by autistic-behaviors, ignoring other players, and this is obviously not supposed to be the case.
That's how it works, for obvious reasons, vendor recipes need to be less interesting than trading with other players.


If I felt like pretending I can have a social life while sitting in front of my computer I would browse facebook, not play an ARPG.
Last edited by SmilingCat#6681 on Nov 28, 2013, 10:34:34 AM
You use of "social life" in this context only shows that you are mixing stuff that have nothing to do together or in extreme cases, which I don't wish to anyone.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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