Unidentified maps should be easier to make

"
Fruz wrote:
No, vendor recipes need to be much less interesting than trading with player, it's fine how it is atm imho.


Why?
Anticipation slowly dissipates...
"
ScrotieMcB wrote:
Trade values of various maps (Domination, rough estimates)
66 maps - 5 Alterations
67 maps - 1 Alch (8-9 Alterations)
68 maps - 2 Alch
69 maps - 1 Chaos (2.5 Alch)
70 maps - 2 Chaos
71 maps - 4 Chaos
72 maps - 6 Chaos
73 maps - 9 Chaos
74 maps - no data
75 maps - 30 Chaos
76 maps - 2 Exalt (50 Chaos)
77 maps - 2 Exalt
78 maps - 3 Exalt

Conclusion: The vendor recipes for maps should be
2 maps of the same name = 1 map with +1 level
instead of 3 maps of the same name.
It would save players a lot of frustration involved with map trading, without really changing values much.


You are wrong, dude.
Let's assume you spend 1 alchemy to roll 68+ maps. There is a chance, that certain map will get too hard affix to beat for you. You can merge these maps with recipe, for automatic reroll and gaining +30% quantity.
A simple math:
3 x rare 68(69) maps cost 9(11) alchemy orbs. But since you cant use them (assuming rolls are too hard), you should spend an extra 8 alchemies to reroll, so 17(19) alchemies total. On the other hand, merging those maps can provide you with automatic reroll+super-chiseling for no cost. I find that being a pretty good trade-off.

Also, you can merge 3 magic lvl67 maps (useless to run because of too low lvl) into lvl 68 map with +30% quantity (= great roll). It's price will be the same as buying normal 68 map and using 1 alchemy on it. While 1 alchemy bring a bit more quality, magic map is usually far easier... a decent trade-off too.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Nov 28, 2013, 4:20:01 AM
I don't get this unid thing. 30% quality is not amazing at all. You can get 30%+ easily with alterations and you have the control over the mods.

Since alterations are so abundant, its not worth to run unid maps for just 30%. imo
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Nov 28, 2013, 4:31:47 AM
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tmaciak wrote:
"
Fruz wrote:
No, vendor recipes need to be much less interesting than trading with player, it's fine how it is atm imho.


Why?

Because otherwise, no one would trade, the game would be filled by autistic-behaviors, ignoring other players, and this is obviously not supposed to be the case.
That's how it works, for obvious reasons, vendor recipes need to be less interesting than trading with other players.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
Because otherwise, no one would trade


Great :) if would then maybe some true aRPG, not trading/shopping fiesta. And BTW, paying solo and no trading don't means than one is autistic the same as liking to group doesn't means than one have ADHD (although, when I see ppls I have to party with, I wonder if it's not the case in quite a percentage of PoE ppls).

Anyway, I agree that mere 30% IIQ is not very incentive to craft unidentified maps, it's just not worth it. I run unidentified maps only when I drop them.

Anticipation slowly dissipates...
Completely ignoring what's happening around you ( <=> the community ) is an autistic behavior.

And it is obvious that GGG doesn't want this to happen, the game is heavily balanced around trading atm ( maybe too much yeah ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 28, 2013, 4:50:59 AM
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Fruz wrote:
Completely ignoring what's happening around you ( <=> the community ) is an autistic behavior.


Oh, come on... If I would like to be social I wouldnt be playing games, I would go out with friends grab a beer or do some sports.

Sitting in front of the computer like a turd and communicating through digital means is totally anti-social and autistic :P

rant off, sry for derailing
When night falls
She cloaks the world
In impenetrable darkness
offtopic
Not when you wanna play with people you know ( I mean, IRL ), and don't mind helping others in game =) that's the point of mmos ( yes, arpg are somewhat mmos ).

There is a huge gap between someone really anti-social in an online game and someone that isn't still.
I guess it allows some people to behave like dicks when they would not always dare IRL too :>.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
"
tmaciak wrote:
"
Fruz wrote:
No, vendor recipes need to be much less interesting than trading with player, it's fine how it is atm imho.


Why?

Because otherwise, no one would trade, the game would be filled by autistic-behaviors, ignoring other players, and this is obviously not supposed to be the case.
That's how it works, for obvious reasons, vendor recipes need to be less interesting than trading with other players.


Because trade chat is truly a haven of interesting and social player interaction. And certainly the trade forums and poe.xyz.is are the place to be for making friends.

It's certainly not like trade chat is filled with players completely ignoring all other players and just loudly screaming their own thing. The trade forums and poe.xyz.is definitely don't boil down to people wanting to get stuff with the minimum amount of interaction, simply get to town, do the trade and go on.

Can we please get rid of this bizarre misconception that the economy in Path of Exile is in any way, shape or form social?

Vendor recipes are more social. They give me the option to spend much less time ignoring other players whilst spamming trade chat or avoiding any conversation by looking through the trade forums or trade indexes for items with buyouts so I can complete trades with the minimum amount of interaction.

Instead they allow me to chat to guildies about builds, help them out with bosses, farm areas together and do all kinds of meaningful and fun stuff together by our own choice. Instead of being forced into utterly meaningless 'conversations' , if they can be called even that, about how many chaos orbs a certain thing is worth.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
I have couple of contacts I made from trading which whom I sometime spoke, yeah.
I'm behaving and I'm nice to people, and if people are not dicks, then you can have a discussion with someone, help / get help too etc ....

Trade chat is a mess, forums are much better to look for items.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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