Lightning strike mechanics
Of course projectiles created by attacks are affected by elemental weapon damage nodes! I also wrote quite a sizable post about how you can optimize that build, but my browser ate it and I gotta get back to work so some other time perhaps.
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" Oops, confused the LS Projectiles with the explosion from Infernal Blow. If i understand that correctly the lightning part (50%) of the LS damage and the elemental damage on the weapon (if there is any) will be affected by elemental weapon damage modifiers (and general elemental damage modifiers)? If this is the case it is still less effective than physical modifiers which affect 100% of the LS damage (i suppose taking Catalyze and the surrounding elemental weapion damage nodes ist still a good investment). |
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" That is correct. " Only take elemental damage nodes if you have a decent amount of elemental damage on your weapon. The only exception is Catalyze, yeah. |
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nm
ign: DaEDaenarys Last edited by BldSwtTrs#4844 on Jan 31, 2013, 1:10:35 AM
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" Not entirely true. Only take "weapon" elemental damage if you have elemental damage on your weapon. Those elemental dmg nodes will give your casting spells more DMG too. Unless you plan on just spamming LS. Last edited by Strangebrew#3400 on Feb 2, 2013, 3:20:01 PM
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Wow this is a confusing skill. I started up again in OB and I created a shadow because I wanted to play DW daggers. I'm finding that that was a terrible decision. So now I'm trying to become relatively efficient and go LS like many people are saying to do.
From the previous posts, I think I get it now. But I would really appreciate confirmation. Without considering any modifiers whatsoever, if I do: CASE 1:
Spoiler
Base weapon damage:
100 physical damage 50 lightning damage 50 fire damage 1. The single target damage would be: 50 physical 100 lightning 50 fire For 200 damage total (ignoring resistances and armor). 2. Then the projectile portion does: 50 x 0.7 physical = 35 10 x 0.7 lightning = 70 50 x 0.7 fire = 35 For 140 damage total per projectile. Or does the weapon elemental damage add directly? As in: 50 x 0.7 physical = 35 50 x 0.7 + 50 lightning = 85 50 fire = 50 For 170 damage total per projectile. This case would favour weapon elemental damage over physical damage so it's probably not correct. CASE 2:
Spoiler
Base weapon damage:
200 physical 1. The single target damage would be: 100 physical 100 lightning For 200 damage total (ignoring resistances and armor). 2. Then the projectile portion does: 100 x 0.7 physical = 70 100 x 0.7 lightning = 70 For 140 damage total per projectile. In other words: is unmodified damage constant whether it comes from a mostly physical damage weapon vs a mostly elemental damage weapon? I've been trying to find a higher physical damage dagger thinking that it would increase the projectile damage but it looks like that isn't the case. I would need elemental damage nodes or projectile damage nodes to do that correct? So I probably shouldn't be using the skill until I spec that way? EDIT: Also, the physical damage bonus from leveling the gem, does it apply to both the initial hit and the projectiles? I guess in this case the skill would favour physical damage over elemental damage. Last edited by Kingsmash#2887 on Feb 3, 2013, 4:59:59 PM
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" You would do a total of 140 damage per projectile in both cases. Lightning Strike doesn't add additional damage based on physical damage or anything, it just converts 50% of your physical damage into lightning and the projectiles do 70% of your strike damage, no matter its composition by types of damage. " Since LS is an attack, the first and foremost way to increase its damage would be to upgrade your weapon damage. The second best would be passive nodes that increase the damage of your weapon of choice, as well as those that increase one- or two-handed damage, whichever fits your weapon. Those bonuses apply to both your strike damage with LS, and the projectiles. Only after you'd pay too high an opportunity cost for further such nodes I would recommend getting nodes that increase projectile damage, or going for strength nodes and Iron Grip. As for elemental damage nodes, you'd have to do some math which depends on your weapon and other nodes you have access to. " It applies to both the initial hit and the projectiles, and yes, because of that it would theoretically favor physical damage in a vacuum. But again, you need to take other factors into consideration, such as node or support gem availability. For example, the Melee Physical Damage support gem would theoretically favor a weapon with pure physical damage, but it would affect only the initial strike but not the projectiles, since it only increases melee damage. On the other hand, the Weapon Elemental Damage support gem affects both the initial strike and the projectiles, but has a larger mana multiplier. |
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Exxar - such helpful responses throughout this thread. Thanks so much.
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Unfortunately, LS projectiles are NOT affected by weapon specific passive + dmg nodes.
(See Mark's post. https://www.pathofexile.com/forum/view-thread/18361/page/14) |
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Okay, never mind my above post. Mark reiterates in a later post.
https://www.pathofexile.com/forum/view-thread/18361/page/17 |
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