Totems making this game too easy?
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Totem users endgame tend to clear areas.slower.
Sorry, but that's enough of.a.drawback for me. Will I maybe use one while.leveling? Sure. Are they included in my end game setup? Hell no. |
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" Calm down and please type properly, it makes the forums a far better place for everyone. I've personally never made a high level build based around totems but I does seem that the best players utilise them in some way or another. I can't really comment, will have to try them out more thoroughly! |
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" 8D Noobs. Traveling in a fried-out combie, On a hippie trail head full of zombie.
I met a strange lady, she made me nervous, She took me in and gave me breakfast, And she said, "Do you come from a land down under?, Where women glow and men plunder?" |
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" This ^ And I play one. -- Providing opinions since I was old enough to tell my sister she was ugly. |
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Yo I use a forking fireball totem (it actually has the fork support gem I did not fail at swearing)
It is excellent but I still die sometimes. |
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I clear a room just fine using melee without feeling too threatened.Someone wants to use totems and spells more power to them.It's their game.If you are talking party play that's what it's all about.Different players using different tactics for the best outcome.
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totems have thare place
thare a great tool on HC to overcome thing u would not otherwize want to atempt u pay for the saftly with slower speed also alot of totem builds are a pain in the ass to play with. Spark totem players are kicked from my party. U want to make it so no other character can see what they are for positioning u can play solo. That said thare a good part of the game and if people what to use them let them Just a sec let me grab a beer...@#*@ Ok how did I die this time
Learn the rules, it's the only way to exploit them. |
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Seems to me there are three overlapping concerns/problems:
1) People can play 'ez-mode' cookie cutter builds (summoner/totem/etc) and then turn around and say "The game's too easy!".. encouraging the dev's to make the game harder.. which may cause a problem if you aren't playing 'ez-mode' builds. Note that this is regardless of the efficiency of the 'ez-mode' builds. 2) It seems like, at the high end, we're more or less being pushed into being jack of all trades regardless of build. Given the effectiveness of certain things in the game you've got to be a masochist not to use them to whatever degree you can. 3) The game is unfinished, there are a bunch of things that need buffed or expanded upon; traps, certain elemental spell categories, etc. From what I understand, GGG doesn't mind OP end game builds that you've had to work for, but doesn't want to see OP ez-mode builds - so in my opinion they've a bit of work to do yet. |
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My ranger absolutely depends on her decoy totem. If that totem was any weaker, I don't think she would be able to do anything ;/
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I tried some totem stuff, Not my cup of tea. I do find it convenient with skellies tho. From what I heard (prob just a rumor, or not) the spell totem will be getting a casting speed nerf. Personally I think they should nerf the HP, if this thing is going to be casting soooo much for free, even with the -40% dmg reduction, it should be able to die in 1-2 shots. Maybe make it a 1 shot totem and reduce the mana multiplier by say 50%. This way you will 100% have to protect the totem and be in harms way instead of the totem protecting you and just recast as they die.
OR make it fair for the NPC's. If we as the player are doing OP stuff, then give the mob's similar OPness. Give them castable spell totems that fire 5 sparks that fork with faster casting. LOL. Last edited by Modster#6142 on Jan 8, 2013, 12:05:38 AM
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