what is with the hate for lightning skills

Fire burns, cold freezes and lighning shocks. (burn is kinda the black sheep here xept for dischargers)

People try to abuse of cold when the enemy is to strong, but this is ok, noone complain of perma freezes, but when someone clear maps to fast abusing of shock mechanic, the banhammer comes...

spell lighning skills are coming with 4% crit chances makin them imposible to scale them with crit, you would need 30+ pasives into 15% crit to get a decent 20%+ crit chance.


they nerfed shock, ok that was good, i hated dying to triple shock stacks super dmg increase, but what is the point of keeping lightning damage skills with such low crit rates.

lighnin skills have very low and very high ends

1-1000 vs 500-500

this means that even when you crit or roll chance to shock, you still wont do it, you need a second roll that comes from damage, if its to low the tresshold wont even pop and you end up doing no dmg.

in the meantime a 500-500 cold dmg skill, beside having more base crit like ice spear or freezing pulse, will freeze everytime it crit due to its damage range nature.


The point is, if everyone is getting their shock stacks from shock chances and elemental proliferation, why we keep seeing lighnin skills with low min high end dmg, and miserable crit chances.

If they want people not to use lighnting spells, then it makes perfect sense and they are doing a great job.
IGN: RFFP
The very nature of lightning damage and the shock-stacking that comes with it is why the damage has such high variables.

Why would people use anything else other than lightning damage if it shocked enemies and did higher damager.
Its a trade off.

Not all spec/ele-types etc need to work the same. Lightning damage can be higher than all the others but ofcourse can often hit for far less.
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
Things need to be different or else none of our choices will matter. Electric damage has a role to play... cold does too... and fire for that matter. They have different roles. You're trying to use electricity alone. That's not it's role. Electricity and shock are a debuff. You do it before you apply your damage. So comparing them directly to Fire's DOT or Cold's CC... you're going to have a bad time.
ok ill compare it to my mellee physical damage, i use a 9.3 % crit chance claw, with 80%-40-40% to crit chance pasives and 6 power charges, my crit chance is over 75%, and crit multiplier 600%.

i flicker strike trough maps as if mobs where made of butter.

So what is your point im going to have a bad time comparing how the poorly 4% crit chance, and stacking shocking stacks, remotely compare to my mellee damage output?

yea im having a bad time noticing how great lighning dmg spells are right now, once again the guy who posted has a lvl 60 character -.- and thinks he can tell others how to compare damage.

please before stating your ideas, realize that if you haven´t tested it yourself, your opinion is just a reflection of other´s or maybe what you have seen on streams.

But if you tell me that you actively run a lighnin elemental damage mage and you consider it is currently "balanced" to your other characters, you have all my atention.
IGN: RFFP
Crit+mult, combined with shock stacks, or shock stacks alone, is a devastating mechanic, that makes these skills imbalanced. This led to lower crit chance and high dmg deviation. Which led to the situation that if you don't run a crit lightning build, though that means tons of crit nodes and items to crit quite rare, you will fail. Shock passives are not much common, Q added lightning is required as well. And if you don't proc shock, you're done, source is useless. In a difference of cold/fire skills, which got higher base dmg with less deviation. There are tonnes of lightning immune mobs, that require curse+penetration+crit to proc shock, that makes it even harder to kill a shit. Why don't they buff the raw dmg of these skills then, as they suck at the moment? Because from useless they will become superior to any other skills in game.
Lightning skills in this game are dead born, because of the shock stack mechanic, that's it.
This is a buff © 2016

The Experts ™ 2017
"
benkeia wrote:
(burn is kinda the black sheep here xept for dischargers)


Ha ha. Ha. Ha. not funny.
fireball can get equally as powerfull burns easily, what's wrong with discharge is the not even funny crit chance.
I hate lightning because GGG failed to implement a singletarget lightning damage skill, one with normal crit (5%+) would be welcome aswell.

I mean how do you design like 100+ skills and forget to create ONE single single-target lightning skill?

Lightning bolt from the sky?
Straight lightning bolt?
Lightning bolt + LMP = chain lightning?
A lightning orb?

We have lightning strike (AOE), lightning arrow (AOE), Spark (AOE).

Where is the singletarget lightning spell? Where? :(
With my little experience, lightning makes groups melt with the shock chance passives. But then again it's a ST with lightning mods Templar that summons for support. So i always get 3-5 seconds to spread the lightning love before mobs can think about attacking.

I might have a different opinion when i get to maps. But he's surprisingly solid for a 65.
There comes a time thief when jewels cease to sparkle, gold loses it's luster, throne room becomes a prison, and all that's left is a father's love for his child. - King Osric
Balance.
You could argue that in the end the slight lack of crits isn't that bad, since you can stll get a lot of shock satcks even without crits. A build with a decent crit chance and Static blows (and if you want Conductivity as well) should shock very often.

Take this example: link It will crit more than enough IMHO and even if it doesn't it has a 25% chance to shock (without conductivity!)

@Ouroboros226
Spask is your single target if you go in close and personal - spells can shotgun a spark from close range will hit the same opponent with all projectiles giving very good single target damage.

If you don't feel to confortable to go in close enough for shotgun spark you also have Arc, yes it hits more than one enemy, but in the end 3 isn't quite enough to effectively clear groups, while it is to weak with chain. So getting some dps supports on it might make it an OKish choise for single target.
Also the new skill is meant ot be both AOE and single target (since you can stack all lighning bolts on one enemy)
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
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top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black#0112 on Nov 26, 2013, 9:36:18 AM

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