Cast on Crit to my self

when i shot my arrows all cast on crit spells goes to me or behind my char but not to the enemys....like frost wall; icespear or even curses, its like my char trys to curse him self -.-


fix that please

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Antigassagitna wrote:
when i shot my arrows all cast on crit spells goes to me or behind my char but not to the enemys....like frost wall; icespear or even curses, its like my char trys to curse and frost wall him self -.-


fix that please

bump
im playing a Bowchar using Cast on Crit with Frost Wall but the Walls not appearing at the enemis always on top of my Char...im Trapping my self


GGG fix that please
the wall should apear in front of the enemys right ?....but it apears on top of me

ice spear shoots straight to my back not to the enemys

i hope GGG will check this out soon
why am i reporting something if anyway nothing happens even no replay fromm GGG?

ill be happy for words like we will look at it
Sorry for not replying earlier - I have noticed this myself and will investigate it. Thanks for the report.
from playing a "cast when stunned" build i have noticed thing going in every directiom, something tells me that it is based on where its located in gear, this is just speculation on my part i have no way of knowing what gem is actually being activated. i believe its similar to cast on crit in this way.




Edit: Got my gem names mixed up fixed now
Last edited by Farahota#7606 on Nov 29, 2013, 11:19:08 PM
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Daniel_GGG wrote:
Sorry for not replying earlier - I have noticed this myself and will investigate it. Thanks for the report.






wow thanks ,soooo happy now :) thx Daniel

*thumbs up GGG*
I have noticed this also, but in most cases there is a reason for it. It is supposed to target the mob that you crit but often times that mob is already dead, so it defaults to shooting the closest target. When that's a skeleton skulking up behind you then this effect is beneficial. The problem is when it defaults to targeting barrels etc..instead of enemies.

I've also found that it seems to behave more erratically when line of sight is partially blocked or there is no enemy in range.

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