Rightous Fire/Facebreaker Hybrid
" That might give you a hint on how it works: http://www.youtube.com/watch?v=4grtLzv9Hq8 |
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" Yeah I've seen that build before but he has to chain pots to keep from dying. I thought you might have found a way to keep from killing yourself and negate the damage. All that investment in life regen passives just to die a little less slow doesn't apeal to me. I hope you can make it work though cause it sounds pretty cool. |
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" I reason this works... and why I don't wanna lose the +5 Elemental "maximum bonus" resist is because it increases "max-resists" from 75-80% in fire (and others ofc') Saffell's Frame (a unique shield) adds another +5% max resist (fire, being the important one ofc') Ruby Flasks, which adds another +10% maximum fire resist results in: 95% resist fire, which is the cap ingame. due to the high regen' of above +5% you will not lose life meanwhile Rightous Fire is in use. " If you are tired of chaining Ruby Flasks: The aura "Purity" will add +4% maximum resist all, for a total of 89% resist all. If you also have the item-slot spaces though... The gem "Vitality" can add up to +1,5% regen' Endurence charges also adds 0,2% regen each (because of a skill point near Marauder's start place) which leads yout to a total of: 0,9% of your total life minus each second. - This is ofc' not a 100% damage negation, but close... if you have enough +flat amount of regen' from items you may sustain it passively without pots or a Rejuvenation totem ofc'. But it require some itemization. Last edited by LePenseur#3755 on Jan 5, 2013, 6:22:12 AM
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that guy in the video didn't even use a regen totem. he would be god mode with one i bet.
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Hello guys. I've been researching alot of the mechanisms of the game. And I need some clarifications:
Can max resist all and a +X% specific bonus single resists percentages (example +41% fire resist) spawn on the same item? - answared by PoE-wiki, yes it can spawn (discussing rare-items only), I ask this because I'm trying to get a specific item-setup working and I need to know how many "item-slots" I should sacrifice for him to hit max resist in merciless. Important mechanisms: 1. Merciless adds a -60% resist all penalty to characters. - Corrected by Zagharos 2. The cap of resist all on a item-affix-roll is 16% meanwhile a single resist (like fire resist etc.) is capped at +41% resist. 3. Elemental Weakness Curse may be cast upon our character in different maps adding a penalty of -49% resist all (and another -7% if the gem is +20% increased) The amount mentioned is at level 20, so I need to know what level they cast upon the player, please inform me. If they use a +20% increased Elemental Weakness Curse gem and the Marauder is playing in Merciless we actualy need a total of 220% fire resist to hit the cap (being 89% resist fire atm.) So please if someone can inform me about if there may spawn both all resist and single resist bonusses on the same item + the clarification of Elemental Weakness Curse level cast, respond. The reason for these calculations is both important for itemization and what amount of "bonus fire resist" I should expect to add in the passive tree in order to hit the maximum fire resist of the character (even when I'm hit by the "Elemental Curse" and playing on Merciless mode). Now "Zagharos" suggests some fine options earlier in the thread. Last edited by LePenseur#3755 on Jan 5, 2013, 7:51:59 AM
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" I think the penalty system was tested with -75% but was nerfed for being to hard. ;) Edit, there it is: " then... " Joined 07.08.2011 as Arebor Last edited by Zagharos#5532 on Jan 5, 2013, 7:11:44 AM
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Thanks Zagharos! I've also figured out due to PoE's Wiki that both All Resist and Fire Resist percentage can spawn on a single item. So two questions is answared by now, thanks! :D
I've informed the creators (GGG) about my question about the enemies resistance curse... (about levels etc. (total minus resistance)) so I know (when they answar) which breaking point of fire resist I seek to forfill. Last edited by LePenseur#3755 on Jan 7, 2013, 6:08:00 AM
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im playing a pure righteous fire build
lvl 71 marauder with 88% fire res (purity lvl 17 + Saffell's frame shield) Currently, i made a variable running Ethereal Knives as the main spell and its doing awesome. i use an aura supp with blood magic to take 68% life, so im aways in low life activating some good uniques: Redbeak Sword (100% MORE damage) Wondertrap boots (100% rarity) Crown of Thorns (30% MORE spell damage) without saying that RF gives a bonus of 75% MORE spell damage wich is a HUGE increase of damage. Ethereal Knives is a projectile spell. im running with 1258HP, Righteous Fire turned on all the time without get damage from him thanks to tons of life regen, |
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bump
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" Infernal Blow is not a spell. Spell damage will not affect it. |
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