MMOsite Article

Here's an interesting quote:
"
The trailer also reveals new combo mechanics which add further depth to the game's combat action. Certain skills grant charges, which spin around the player. Strength skills grant endurance charges, dexterity skills grant frenzy charges and intelligence skills grant power charges. In combat, these charges bestow abilities and protections or can be discharged for a one-off devastating attack.

"The charges were designed to make combat more interesting and tactical," says Chris Wilson, Grinding Gear Games' Founder. "They're a core part of Path of Exile's combat system and they are supported by other mechanics in the game in particular ways. For instance, there will be plenty of items and passive skills that add to or modify your charge abilities."

For example, the Duelist could build up both his green dexterity-based frenzy charges and red strength-based endurance charges. While he is on a killing streak, frenzy charges will continue to accumulate and the Duelist will attack faster, until he chooses to discharge them with a skill such as "Flicker Strike" which teleports him to attack multiple enemies one after the other - an additional strike for each frenzy charge.

If the Duelist uses the "Enduring Cry" skill he will gain endurance charges and hence resistance to damage, based on how many monsters surround him. When the action gets too intense, he can discharge his endurance charges with the "Immortal Call" skill, ideal for breaking the stun-lock from a horde of enemies attacking him.


http://news.mmosite.com/content/2011-04-08/path_of_exile_s_second_act_trailer_reveals_new_class_and_combo_charges,1.shtml

Now, do we have a new combat mechanic, boys, or do we have a problem?


He who fights with monsters
might take care lest he thereby
become a monster.
Last bumped on Apr 11, 2011, 1:16:46 PM
Nice find, permaximum. I wonder why Chris didn't give us a heads up about this. That's a pretty significant chunk of information.
Forum Sheriff
"
tpapp157 wrote:
Nice find, permaximum. I wonder why Chris didn't give us a heads up about this. That's a pretty significant chunk of information.


Because I am still writing up the dev diary about it :P
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"
Chris wrote:
Because I am still writing up the dev diary about it :P

Haha. I guess that's acceptable. I'm looking forward to getting some more details about the system.
Forum Sheriff
Does that mechanic apply to every class?
Happy Days Abound.
"
Silver wrote:
Does that mechanic apply to every class?

"
Strength skills grant endurance charges, dexterity skills grant frenzy charges and intelligence skills grant power charges.

That sounds like a yes.
Forum Sheriff
Cool!

I'm going to guess where the idea for this mechanic came from?

Hehe, it has a lot of potential.

How long do the charges last?
Happy Days Abound.
"
Silver wrote:
how long the charges last?

Who knows. Permaximum quoted everything that the article mentions about the system. Hopefully we'll get some more details in a few hours when Chris posts the dev diary.
Forum Sheriff
Yeah, the assassin was one of my favorite classes in Diablo 2, the only problem I had with the charge system is that the charges would often disappear before I got to any enemies.

But, the charge system is only something that can be improved upon.
Happy Days Abound.
Another new mechanic for an ARPG. Besides the visceral point and click combat along with randomized items, most of the gameplay mechanics are kind of new for this genre. While the game stays true to ARPG roots with the game's dark and realistic look, we can say that it is the first 3D dark and realistic ARPG too.

I'm very positive that PoE will be the next touchstone in this genre.

As for charges, it looks it's wise to build up them killing weak enemies till we encounter a unique mob or boss or we get surrounded by many mobs, then we should use them.

He who fights with monsters
might take care lest he thereby
become a monster.

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